Nuvo: Nice moutainy/valley screen. Everything looks pretty nice except for the... Wind fans? After a close look they don't look as out-of-place as I first thought, but they still don't seem to fit with the rest of the screen. I think that may be because it seemingly uses just a single gray color for the majority of it. Subscreen-wise, it looks okay, but I'd make the handle of the sword a pixel or so longer. (Edit: Noticed you also were showing off the waterfall stuff. The water looks wonderful there!)
Evan the great: Oooh... That's a nice forest scene. The only comment I can make here is that the BS-style grass in the middle seems a tiny bit out of place. Besides that, excellent setting, good graphics, and sharp looking subscreen.
CastChaos: A nice shot, but parts of it just seem.. Odd to me. It seems like the mountain tiles near Link and the ones on the right side of the screen just don't mesh in 100% (Edit: Could just be my lack of familiarity with the tilesets, though). On the left side, that raised foresty part over the hole in the ground seems kinda odd, as well as the rock on the cliff at the bottom of the screen. Still, a very cool screenshot.
Joe123: It's a pretty nice shot, and I can find no complaints with it. I remember seeing the video this one came from. This one would have probably gotten my vote if I didn't null. While nothing particularly stands out about this shot, it's still pretty well designed.
Aribar: Talentless hack! Er, I mean... I could have put some more effort into it such as a custom Link and enemies, custom subscreen... Still, thanks for the construtive criticism, all. The canyon in the middle was supposed to be a small dried up river. I didn't even think that it might look too short on the northern side, although now I can definately see that. It isn't the best in the world, but for not putting all that I could into the shot, I'm happy.
Plissken: Ooh... Shiney custom tiles. Looks pretty nice. Unfortunately, I don't have any experience with commenting on screens such as this, so I can't say much.
TriMaster: Eh, it's okay. A tiny bit too semetrical (Referring mostly to the nigh-identical sets of bones in the red floor near the walls). Still, a decent dungeon screen I think.
Edited by Aribar, 31 October 2007 - 03:37 PM.