#1
Posted 01 October 2014 - 03:30 AM
Freya
And that's just the tip of the iceberg.
FlameCursed
Link's very own island retreat and girlfriend have been captured by Ganon!
Cast your ballot before Halloween. Good luck, everybody.
#2
Posted 01 October 2014 - 05:12 AM
(Vote nulled)
#3
Posted 01 October 2014 - 07:37 AM
Don't give up yet! There's still hope for you...Uh oh, I'm gonna get creamed. Oh well, there's always next month!
(Vote nulled)
And besides, October just got started.
Edited by HavoX, 01 October 2014 - 07:39 AM.
#4
Posted 01 October 2014 - 10:44 AM
Very difficult choice this month... I went for Orithan at the end. The GB use is pretty amazing and it looks as if it's from the OoX games. FlameCursed or Freya would've come in second, they're maps are pretty nice too!
- Matthew likes this
#5
Posted 01 October 2014 - 10:46 AM
I went for Freya.
reason is, I love the detail and how you used the classic tileset!
Orithan: Yours is cool but it just does not hit me. I like the palette used and the river going through the middle.
FlameCursed: I like the tower at the top and how you used the classic tileset. but the problem is that it looks a bit bland.
#6
Posted 01 October 2014 - 11:45 AM
I see zelda ii design concepts.. juicy.
Orithian. Wonderful Halloween looking map but could have used more fitting decorations to the gloomy theme
Flame cursed you have potential to achieve better
- Shane likes this
#7
Posted 01 October 2014 - 01:26 PM
Don't give up yet! There's still hope for you...
And besides, October just got started.
Looks like its time to give up xD
I don't know what I was thinking I suck at ZC haha
Freya. Amazing use of classic map.
I see zelda ii design concepts.. juicy.
Orithian. Wonderful Halloween looking map but could have used more fitting decorations to the gloomy theme
Flame cursed you have potential to achieve better
Details? I think feedback would help.
#8
Posted 01 October 2014 - 01:34 PM
I don't know what I was thinking I suck at ZC haha
I would say to be confident in what you make. Sure, you might not be the best ZQuester ever (neither am I), but at the same time, be proud of what you make and don't make yourself feel bad. It's always good to enter these competitions as you'll get constructive feedback most of the time which helps you make something better. Don't give up hope, be confident and keep trying, I'm sure you'll do well in the future
Besides, the competition just started. You might get a sudden burst of votes in the next few days.
Edited by EddyTheOliveira, 01 October 2014 - 01:35 PM.
- Avaro, alek and Matthew like this
#9
Posted 01 October 2014 - 01:57 PM
I might have voted for Orithan if it weren't for those purple trees in the middle.
#10
Posted 01 October 2014 - 02:09 PM
waiter there's a purple tree in my map
er
I liked all of them, but I voted for FlameCursed, as he had a little more variety and colour. But they were all nicely designed.
- alek, Matthew and HavoX like this
#11
Posted 01 October 2014 - 02:39 PM
Uh oh, I'm gonna get creamed. Oh well, there's always next month!
Dude, are you kidding? You have a competent map. Even if you didn't, this contest would be an opportunity to learn what you did well and where you can improve. There's no sense in getting discouraged if your goal is to be a great mapmaker.Looks like its time to give up xD
I don't know what I was thinking I suck at ZC haha
It's been a while since I shared my thoughts in a contest, but why not?
Orithan
The map is well-constructed Game-Boy fare. The elevation changes are handled well; the screen pathways look relatively unobstructed. I can't say anything awes me, however.
Freya
I'm conflicted. I like the overall design of the map from a layout perspective, even if some areas strike me as rather linear. I like the forest areas with the large trees, but the beach, towns, and desert areas are sparse. Some more detail would be welcome in those corners of the map.
FlameCursed
This map has a Zelda 1 vibe that emerges from the screen layouts as well as the graphics. I see a few places on the map where screens close together as the crow flies require a long walk to travel between. Two examples are (1) getting from the isolated lake near the left of the map to the mountain a screen above it and (2) getting to the white dungeon at the right edge of the map from the screen on its left. This isn't inherently a bad thing because this technique makes maps feel larger than they actually are (and the original Zelda does it), but they should be used conscientiously and sparingly. Just make sure the player doesn't have to make those treks too frequently and you're in the clear. The screens use the classic tileset well, though like Orithan's map, nothing really wows me in particular. I like that each area is clearly delineated and has a unique feel to it. There is promise in your abilities!
I voted Orithan, but it was close.
- Matthew likes this
#12
Posted 01 October 2014 - 02:45 PM
I voted for Freya this month.
#13
Posted 01 October 2014 - 03:57 PM
Hint: My vote goes to Zelda 2: The Adventure of Link
- Matthew likes this
#14
Posted 09 October 2014 - 02:51 PM
Nice maps this month. Freya and FlameCursed have got grand classic maps with great design! Orithan has a solid and compact town with a palette that fits it, and that's why I voted for you.
#15
Posted 10 October 2014 - 09:04 AM
Thank you for your compliments and suggestions especially you Ed. I have made the deserts. Their are were beaches in "Zelda 2 my friend." more detailed. And will also be making some cooking up some new tiles in the kitchen to make it less sparse.
Also tagged with one or more of these keywords: draw, Orithan, Freya
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