things for ZC/ZQ 3.0
#16
Posted 04 February 2013 - 09:06 PM
P.S. I have a brain injury, and have mastered ZScript. If I can do it. So can you. ^_^
Zelda Classic ALWAYS will be nothing more than a Legend of Zelda clone with a fancy editor, and some of us have seem to forgotten what that means. So please I beg you, before the ZC Devs get pissed and choose to quit production stop requesting LTTP, GB ZELDA, and MC features
Did I just chastise everybody on the forum?
Umm... Yeah Back on topic.
1) I would like to see user defined palettes where you specify the number of CSets as well as which ones are constant and how many colors are in a cset. Note the number of colors is global and will need to be a constant. Graphics will need to be 16bit if we cannot have 32bit. And of course True Color would also be a per-tile-basis where all colors can be selected not just those available in the palette.
2) Two more global script slots for subscreens and maps. The active subscreen and built in map functions pause script execution. Cool story: I once wrote a really awesome item wheel script once; the result, und oufot it's not possible to make it run while active subscreen is down so I pretty much wasted my time.
3) DMap Script Slots. Self explanatory, this would be freaking wonderful. Imagine the possibilities.
4) An easier method of event handling would be nice too.
#17
Posted 04 February 2013 - 09:53 PM
#18
Posted 04 February 2013 - 10:13 PM
Separate but related: EWeapons and LWeapons combined into one class with flags for hurting enemies and Link.
#19
Posted 04 February 2013 - 10:21 PM
#20
Posted 05 February 2013 - 08:36 AM
#21
Posted 05 February 2013 - 02:56 PM
#22
Posted 05 February 2013 - 03:08 PM
#24
Posted 05 February 2013 - 04:00 PM
#25
Posted 05 February 2013 - 04:33 PM
#26
Posted 05 February 2013 - 05:11 PM
Because that's the whole point of scripts. ZC has laid out pretty much all the basics and more for everyone's use by default, and it's not like it's hard for a lot of people here to script in what they need. And to implement everything that everyone here wants, well... If the devs could get inside the heads of every single user of ZC in the first place, a new version that makes everyone happy would never come out. If you want anything more that scripting alone can't solve in ZC right now, you need to go beyond using ZC to make a game. Hell, that's my plan in the eventual future.
#27
Posted 05 February 2013 - 05:20 PM
Don't get me wrong, ZC 2.5 is a fantastic program and if there never was another version I wouldn't mind. But since a ZC 3 is (or will be) in the works, we can list things that we think could be improved/made easier, and the developers can use the ideas they find worthy.
#28
Posted 05 February 2013 - 08:19 PM
#29
Posted 05 February 2013 - 08:40 PM
It's pretty much what we have now. The more time passes, the more scripts will be publicly available for people to use in their quests. Anyone can write a script as well.
The important thing is that they be kept up to date.
#30
Posted 05 February 2013 - 09:09 PM
good point,like put in the most popular scripts,like the pushing wand,or sign script
I don't like this idea at all. We script writers invest hours and sometimes days into our scripts. And I'll rather not see the developers create a built in versions making them defunct and pointless.
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