Jump to content

Photo

NEW TOUCH & EWEAPON EFFECTS

2.55 Headers

  • Please log in to reply
2 replies to this topic

#1 Bagu

Bagu

    Fandomizer

  • Members
  • Real Name:A.I. Bot Bottomheimer
  • Location:Germany

Posted 25 December 2021 - 09:40 PM

I just loaded up my new Confusion Feature to the Databank

...in fact, it's not really new, but unreleased, till now.

I hope you will like it
It's very simple to use.

A tiny Header file, containing following Scripts
(+ required function lines, variable identifiers and constants)

NPC Script "Confusor"                - allows an enemy to call the Confusion Effect, on Collision
                                                       + "You are confuse" String and SFX features

Item Script "ConfusionHeal"      - creates a (Counter-) Item that will cure the Confusion Effect
                                                      + "Heal" Message and SFX features

Example Hero- or Global Script - interacts with the NPC and Item Script to run the Confusion Effects

(ACTIVE SLOT)


BTW, I'm always intressted in inspiration for new things and also in clues how to make current things better
(esspecially in advisment of expired scripters)


Edited by Bagu, 26 December 2021 - 09:27 PM.


#2 Bagu

Bagu

    Fandomizer

  • Members
  • Real Name:A.I. Bot Bottomheimer
  • Location:Germany

Posted 26 December 2021 - 08:44 AM

"VENOM" (Poisoning Feature) following, soon  :slycool: 
 

It's will be one, single "zh" header file (like the Confusion Feature)

...it's gonna include following things:

NPC Script "Venom"        -               allows an enemy to add certain "Poison" items (negative Life Rings)

                                                           on Collision (each Scrited NPC can use an indidual (leveled) poisen.

Item Script "Poison"        -               a simple Itemscript that will order the Poison (negative Life Ring Item)
                                                           to remove itself, after a variable "poisoned" effect time.
                                                           Poison Rings shall always be higher Level Life Rings, than the strongest
                                                           positive Life Rings, used in your Quest (to overide their healing effects)

Item Script "Herbs"                         Will create a counter item, that will remove single or multiple Poison Items
                                      
Function  "Confused by Poison"   Calls Confusion Effects, by certain Poison Items
(will require Confusion.zh)                 (to interact with active global - or hero functions)


Edited by Bagu, 26 December 2021 - 09:13 AM.


#3 Bagu

Bagu

    Fandomizer

  • Members
  • Real Name:A.I. Bot Bottomheimer
  • Location:Germany

Posted 26 December 2021 - 09:35 PM

I just decided, not to make the Venom Feature a seperate file.
...cause it would definitly require the Confusion Header, for "Confused by Poison" Effects

So I will pack both features (Poison and Confusion) in 1 general "TouchEffects" Header file
...and Update + Rename the current Library File in the Databank
(the current "Confusion Feature" Package still at 0 Downloads by now, so I think this early Update won't bother anyone)

BTW, beside the NPC Scripts  I added  EWeapon Scripts for confusing/poisoning Projectiles.


Edited by Bagu, 26 December 2021 - 09:40 PM.




Also tagged with one or more of these keywords: 2.55, Headers

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users