We're getting quite a lot of bugs, that shouldn't even exist.
Quite rediculous.
They said they fixed the bombs to work with the old quests but... My bombs wont work in my new quests?
What type of compromise is that? I don't really get it.
This one just really blows my mind... They switched the rupies to use attributes of KEYS.
You pick up a wallet and it freakin displays an "A" for your rupies counter.
If that's not enough... The "Max Key" initialization value effects the max value for rupies too..
That bug, I don't think should even exist, because I can't really think of what progress they've been doing could have produced such a ridiculous bug like that.
Some seriously retarded bugs that shouldn't even have been produce
Started by
Lemmy Koopa
, May 31 2007 12:54 PM
6 replies to this topic
#1
Posted 31 May 2007 - 12:54 PM
#2
Posted 31 May 2007 - 01:33 PM
You should report this in the beta testing forum at AGN.
#3
Posted 31 May 2007 - 04:59 PM
I did already.
#4
Posted 31 May 2007 - 05:03 PM
It's called trial and error. Do you KNOW how many files compose the Source code? Besides that, the Allegro engine updates too ya know, so there's BOUND to be some "incredulous" bugs from that. Plus, I assume the Devs have to go back into the code to optimize, or change (obviously) things that need tweaking.
EDIT: But then again, I'm not a dev (yet) so all these things I assume based on my.... observations.
EDIT: But then again, I'm not a dev (yet) so all these things I assume based on my.... observations.
Edited by Majora's Wrath, 31 May 2007 - 05:18 PM.
#5
Posted 31 May 2007 - 11:41 PM
It's just poorly designed from the start. What did you expect from a couple of guys working out of their spare time?
#7
Posted 01 June 2007 - 08:29 AM
This is why I stopped using the betas. I'm sticking with 1.92 for now.
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