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The Hero's Memory

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The Hero's Memory


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#16 Aevin

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Posted 09 March 2013 - 11:46 PM

There's a room after the dodongos, near the pipes, where you have to push a block to pass through. Bombing to the north yields a room full of poundable combos, one of which is a trigger.

#17 patgarret

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Posted 10 March 2013 - 07:02 AM

At level 7 I got a key, but no door to use it.
Any hint? Thank you

#18 frenchplayer

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Posted 10 March 2013 - 08:21 AM

QUOTE
At level 7 I got a key, but no door to use it.
Any hint? Thank you


Spoiler


#19 patgarret

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Posted 10 March 2013 - 08:43 AM

Thank you for your help, finished level 7.

#20 bf2mongo

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Posted 10 March 2013 - 04:25 PM

I reached level 6... went into the rooms below the pools where I found a pass through room and a key. I searched all the rooms and could not find a door to open. I am stuck at this point.... icon_eek.gif

#21 Aevin

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Posted 10 March 2013 - 07:32 PM

If you go back to the upper floor, there's a place to bomb a right wall. There's actually cracks in the wall marking the spot, but they're pretty difficult to see because of the pattern on the walls.


Spoiler

Edited by Aevin, 10 March 2013 - 07:39 PM.


#22 Moosh

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Posted 10 March 2013 - 10:26 PM

So where can I find the blue ring? I feel like I shouldn't be doing level 6 without it...

#23 Aevin

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Posted 10 March 2013 - 10:47 PM

There's a secret shop located somewhere in the forest.

Spoiler


#24 bf2mongo

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Posted 11 March 2013 - 11:36 AM

I found a blue ring in a shop but I need more then 255 rupies. Can you give me a hint where to fine this. I am in level 6 also and need a little more power.

#25 Aevin

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Posted 11 March 2013 - 01:45 PM

There's actually two blue ring shops, one early game (spoilered above) and one late game in case you miss it. Just to clarify, the ring itself doesn't cost more than 255 rupees.

As for where the bigger wallet is ... try diving in spots other than just the ocean, similar to the shop you found. Detailed answer:

Spoiler


#26 Moosh

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Posted 11 March 2013 - 05:48 PM

In the rooms with the green torches and raising/lowering blocks what exactly am I supposed to do? I lit one of the torches with the wand and then it mysteriously went out again letting me progress, but I can't seem to replicate what happened before...

#27 Aevin

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Posted 11 March 2013 - 06:05 PM

Do you have the level 7 item yet? It extinguishes torches.

As for why it "mysteriously" extinguished ... That's my bad. Because of the way I utilize item classes, the flame from the wand when it hits enemies can extinguish the torch when it isn't supposed to, and I carelessly put enemies in the room that were vulnerable to the wand. Sorry about that ... I'll fix it for future versions. Bottom line? If you don't have the item, you shouldn't go that way.

Spoiler

Edited by Aevin, 11 March 2013 - 06:14 PM.


#28 Moosh

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Posted 11 March 2013 - 07:17 PM

So I beat all 8 robot masters. Where's Dr. Wily?

(No clue where the final dungeon is)

#29 Aevin

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Posted 11 March 2013 - 08:23 PM

The whistle should take you somewhere new.

BTW, I'm playing your "Engage to Zeldawock" and really enjoying it. Just got all the Triforces and reached the final (?) area.

Edited by Aevin, 11 March 2013 - 08:24 PM.


#30 Moosh

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Posted 11 March 2013 - 09:26 PM

Finished the quest. Solid 4/5. I feel like if you hadn't relied so much on unmarked bombable/walk through walls towards the end and continued to introduce more new elements it would have been a 5. Level 9 was pretty good but not quite enough to save the quest as a whole. Perhaps for your next quest you could incorporate some scripted stuff? I'm sure you could easily find people to script stuff for you considering how good this quest was.


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