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Screenshot of the Week 659

Avataro klop422 Shoshon the Elegant Jared

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Poll: Screenshot of the Week 659 (46 member(s) have cast votes)

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#16 Shane

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Posted 01 May 2018 - 07:24 AM

You just, seem to have beef with me for some reason. Your always saying something negative.

I don't and wasn't trying to be negative, more observant, so don't worry there, there's no bad blood intended. :) You don't seem to like or grasp 2D Zelda perspective. Am I wrong, or not? :P
 

Ok, um if I would have finished a little sooner, I would've posted this
jcFSon4.png
I like to think I know perspective.... Good Day

I don't know man, this has perspective issues. It's an improvement over your old graphics, but it's got the issues you're preaching. Also I said you don't have a grasp on 2D Zelda perspective not perspective in general; that's all. :)
 

And which brings me to my next point. It's seem's like this is more a tile show off page for buddies.

I think the only one who is overly fixated on tiles is you, anything remotely out of perspective is a huge issue to you. I'm more interested in screen readability and composition. After all, it's a screenshot contest, not a tileset one. :P

#17 EnnonFenom

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Posted 01 May 2018 - 07:36 AM

@EnnomFennom Nice perspective errors on the left mountains. Nice use of switching between 3/4ths, 7/8ths, and 5/8ths perspective. Wow, I have to say that is an amazing abstract artwork. Perhaps you should submit to your local dada contest.

Switching between perspectives?

 

the art of drawing solid objects on a two-dimensional surface so as to give the 

impression of their height, width, depth, and position in relation to each other when viewed from a particular point

 

no, I believe the line of sight, does not change, thus the perspective is unchanged. Or do you mean heigth?

 

because perspective does change things like "impression of their height, width, depth, and position in relation to each other "

 

 

dada contest.

Maybe if I was alive during the 1st world war lol. Nothing much like that around here in nor cal


I don't and wasn't trying to be negative, more observant, so don't worry there, there's no bad blood intended. :) You don't seem to like or grasp 2D Zelda perspective. Am I wrong, or not? :P
 
I don't know man, this has perspective issues. It's an improvement over your old graphics, but it's got the issues you're preaching

do you understand perspective? "impression of their height, width, depth, and position in relation to each other when viewed from a particular point"

. Also I said you don't have a grasp on 2D Zelda perspective not perspective in general; that's all. :)
 
I think the only one who is overly fixated on tiles is you, anything remotely out of perspective is a huge issue to you. I'm more interested in screen readability and composition. After all, it's a screenshot contest, not a tileset one. :P

"You don't seem to like or grasp 2D Zelda perspective"

 

I love zelda games. Diss like tile's used wrong. Would that stop me from playing a game, no.

But this is a competition, and people voting have to have something to judge, what mess up a screen, or the amount of work they put into elemenating said issue.  

I don't like looking at a screen it seems to be at one angle, and then all of a sudden it seems as if the room was shifted to a new angle. All because of thing used wrong!  Say someone did a purely Attp tile set. My gripe would not be there. Mixing and matching is fine, as long as they fit.

And it is fine, to build a game the way you want.

But in a competition, had are now opening your work for critique, a detailed analysis and assessment of something.


Edited by EnnonFenom, 01 May 2018 - 07:38 AM.


#18 klop422

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Posted 01 May 2018 - 07:47 AM

I don't want to join this argument, but if you look at any/every dungeon screen in Z1, it/they has/have the same issue. I've tried to use the walls as best as I can, but I don't personally believe fixing the perspective is worth the work of redesigning every wall.

That being said, if you don't like it, you don't like it. That's perfectly fine, and I don't really mind. This is all in good fun.

 

Also, for your screenshot, I'll say it works quite well. Some would complain about the open corner at the bottom right, but I think there's nuance with that issue that I personally don't get, so I won't give my own opinion on it. Also, I think the perspective issues on the left are present. You could argue that it's from the point of view of someone above the bottom right (because that's how I see it, as the mountain appears to tilt more and more as you go up the screen), but changing the point of view from screen to screen would be a little confusing for the player.

That said, I do like your screenshot.



#19 Shane

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Posted 01 May 2018 - 07:55 AM

"You don't seem to like or grasp 2D Zelda perspective"
 
I love zelda games. Diss like tile's used wrong. Would that stop me from playing a game, no.
But this is a competition, and people voting have to have something to judge, what mess up a screen, or the amount of work they put into elemenating said issue.  
I don't like looking at a screen it seems to be at one agle, and then all of a sudden it seems as if the room was shifted to a new angle. All because of thing used wrong!  Say someone did a purely Attp tile set. My gripe would not be there. Mixing and matching is fine, as long as they fit.
And it is fine, to build a game the way you want.
But in a competition, had are now opening your work for critique, a detailed analysis and assessment of something.

You're saying very conflicting statements at this point, but I'll hear you out for the sake of clarifying of having nothing against you.

 

Go to town and criticize screens for having "overused tilesets" and "incorrect perspectives", but that's treating this contest like a tile showcase which you just said you didn't like. :P Keep in mind amongst this being a competition people are using ZC to build quests in the style of 2D Zelda games and 2D Zelda games have this perspective. My initial observation was a half joke because I never thought people would take this as an issue on a forum based around making 2D Zelda fan games. I only came with a response to clarify your assumption that I somehow dislike you or negative towards you which isn't the case. :)

 

Also would like to point out these issues you have would still be very present in the LttP tileset. No 2D Zelda game has a fixed perspective and expecting that to not translate into fan games is a huge expectation to have, that's all I'm saying. I'll leave you to it now.  :P



#20 EnnonFenom

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Posted 01 May 2018 - 08:48 AM

I guess my words are water. That is being poured over tar. Just won't quite get through. This is the last time I reply here.

 

 

Go to town and criticize

like you and every one else. I post my opion why I did not or would not vote. competion.

it is the point of this thread.

 

So I ask people to be mature, and NOt read your own thought process into other's words.

 

 

but that's treating this contest like a tile showcase which you just said you didn't like.

No, I said, It seem's like a tile show case, forgot the word "set" for friends.

That last word is what bothered me. It seems as if you attack those that are not shoson, or jared. And side with them. 

Now where have I attacked any one? And I can go back to sotw 656, to show you started my "vibe" as chris stated.

 

But now, shoshon do I seem to be attacking your style, to you?

Because As I have stated, in reply to several of your comment's here. I want to help you improve your graphical abilities. Not because I hate your tile's I don't.

I have been working in Zquest since 2002. And a member here since 2007.

If you search, you will see. My Origanl art sucked and still kinda does. So I used premade tilesets. And got all the same gripes Everyone gives, and will.

 

Keep in mind amongst this being a competition people are using ZC to build quests in the style of 2D Zelda games and 2D Zelda games have this perspective

Ok last time. all perspective is 2d period, when it's used to refer to drawing.

 

Perspective is the "angle" in which thing's are viewed.  so, in games there is topdown perspective, away you can see what I mean. Get a shoe box, put doll house items in it, chairs tables stuff onln the sides. Now stand at different angles. if you stood straight over looking down. Topdown perspective, stand back afew steps, topbackview, now laydown and look at it, sideview. 

Those are perspectives.   So, because the game is 2d, does not set the perspective.

 

When people mix perspective, it hard to look at. And no zelda game made that mistake. They made all there graphic together, so they fit.

Does nintendo combined in one screen, sideview and top down view on one screen? No. Does any game company, yes. But they were flopp's.

 

 

I never thought people would take this as an issue on a forum based around making 2D Zelda fan games

How, long have you been a member? A while because I remember you. But search stow archive, but nevermind.


Edited by EnnonFenom, 01 May 2018 - 08:48 AM.


#21 klop422

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Posted 01 May 2018 - 09:30 AM

I know you said it was the last reply you'd made, but you appear to have ignored my reply and the fact that in Zelda 1, every single dungeon screen has the same perspective issues as my screen. every wall looks like it's being looked at from in front. This is an issue in the official games.

 

Have a look at this from LoZaLttP: https://zelda.gamepe...gcannonball.png

It has the same issue, even more obvious here.

True, here, it is a little better, but the point still stands.

 

Also, this from LoZtMC.


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#22 Avaro

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Posted 01 May 2018 - 09:33 AM

When people mix perspective, it hard to look at. And no zelda game made that mistake. They made all there graphic together, so they fit.

Does nintendo combined in one screen, sideview and top down view on one screen? No. Does any game company, yes. But they were flopp's.

 

74HyXCF.png

 

One more example. Really, all 2D zelda games do this.


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#23 Deedee

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Posted 01 May 2018 - 09:39 AM

>comes into SotW thread
>thread where you rate screenshots
>bitches about how shitty the tilesets are

Hey, that's my job!  :evil:


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#24 Shane

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Posted 01 May 2018 - 09:58 AM

When people mix perspective, it hard to look at. And no zelda game made that mistake. They made all there graphic together, so they fit.
Does nintendo combined in one screen, sideview and top down view on one screen? No. Does any game company, yes. But they were flopp's.

sF98oJU.png
And to add onto what others have said, here's a screen that's almost identical to Jared's for example. What's the difference that makes this perspective work here but not in others? I'm not seeing any difference.  :P


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#25 Jared

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Posted 01 May 2018 - 10:06 AM

All this over my bland-ass screen that hasn’t gotten one vote. :P
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#26 Architect Abdiel

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Posted 01 May 2018 - 10:41 AM

But now, shoshon do I seem to be attacking your style, to you?

Because As I have stated, in reply to several of your comment's here. I want to help you improve your graphical abilities. Not because I hate your tile's I don't.

I have been working in Zquest since 2002. And a member here since 2007.

If you search, you will see. My Origanl art sucked and still kinda does. So I used premade tilesets. And got all the same gripes Everyone gives, and will.

 

 

I try to remain fairly neutral and understand all critique. I don't feel like you are intentionally attacking anyone, but I can see how it comes off that way.

In particular, two weeks ago, when you devalued Shane's critique by basically saying you couldn't take his critique of yours seriously, because he liked mine.

It came off as unnecessary to bring up my shot.
I feel like it shouldn't matter what anyone says about anyone else's shot.

 

My thought is that it's in the mindset of the user to judge the shots on their own idea of their own credentials.
And that those who submit should take any critique they get and decide whether that critique fits their personal vision.

I feel your critique is more relevant to someone like me who is trying to put his own objects in his environment to convey their setting.

Whereas for people who are using a premade tileset, that it just isn't relevant to their vision.


It may be technically correct criticism even, but if the person submitting is using a particular style, it's not really for them.


I think that's what this whole thing boils down to.
Your critique is really into perspective whereas others aren't really looking for critique on the perspective.


Personally, I don't vote on any one thing.

 

Composition
Creativity
Palette
Perspective
Gameplay


They're all relevant to me.
But the most important thing to me is how it appeals to my eyes.


Edited by Shoshon the Elegant, 01 May 2018 - 10:43 AM.

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#27 Chris

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Posted 01 May 2018 - 10:58 AM

This isn't exactly all that much of a (brutal) competition, more a fun place to show off some of your screens, give friendly feedback, advice and encourage others. The voting is an exiting extra, but not all that serious. That's at least how I see it.

Of course a more serious competition would be interesting, but doesn't really make sense here. From what I have observed Neptune often has to ask for screens, it's not like people spend a lot of time on screens just for winning the contest.

It's also difficult to have a serious competition without any rules what's good or bad, you can vote what you like best. If you don't like the perspective, that's perfectly fine, but it's not exactly wrong to make screens like that.
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#28 Jenny

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Posted 01 May 2018 - 01:33 PM

Klop422 has my favorite shot this week, but all of them are pretty good.

 

Voted for Klop422.



#29 Neppy

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Posted 06 May 2018 - 10:18 PM

With 50.00% of the vote, the winner of Screenshot of the Week 659 is Avataro!

Avataro.png
They stood there in disbelief, as they found what they were looking for, far away from Hyrule.
 
Congrats!!
 
Voting totals:
- Avataro - 21 votes [50.00%]
- klop422 - 17 votes [40.48%]
- Shoshon the Elegant - 2 votes [4.76%]
- Jared - 2 votes [4.76%]





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