Here's a brief update on the status of Lost Isle - a quest in the making. As always, I know the lack of demo will frustrate some people, but I'm sure this small newsflash is better than nothing for those who are waiting for LI.
This is a link to the Lost Isle thread at the ZC Spring Expo 2006: http://www.purezc.co...showtopic=19804
(Yeah, that was over a year ago, the quest is oh so late...)
Now in addition to that expo thread, let me tell a few new things about LI and then show some new screenshots:
-The quest is almost finished (in a few weeks) and after that it is time to start the final testing stages. Unfortunately I have no clue how long the testing will take because Wolfie and I will not release the quest before it is a bugfree and enjoyable game. But I'm almost certain it will be released during July unless something goes horribly wrong.
-For what version of ZC will Lost Isle be released?
Well, since there is no sign of ZC 2.5 and Lost Isle wouldn't work on it anyways, we decided to take the most stable build there is (build 254) and ask the developers to fix some bugs so that the b254 could play LI perfectly. Well, DN did us that big favor and therefore LI will be released for b254c (or whatever the official name of our LI specific ZC build will be).
We will release that LI specific ZC build with Lost Isle, and that same build will play DFW's newest quest Origin as well.
Lost Isle Facts:
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-A duo quest created by DarkFlameWolf (Hidden Duality, Isle of the Winds) and Peteo (Dr. Wily's Revenge)
-Will be released for a specific ZC 2.11 build that will play both Lost Isle and DFW's upcoming Origin perfectly
-The quest takes place on a huge deserted island, though the island is not completely dead yet...
-Lost Isle has a bit of a Metroid-ish feel since Link is all alone in a hostile and haunting environment
-Only 5 main dungeons, but all the optional levels and adventures expand the quest a lot if you dare to accept the extra challenges
-Lots of shortcuts so that backtracking and traveling doesn't become a borefest
-New ways of solving dungeons and puzzles
-New kinds of gameplay mechanics and tricks (LI is taking advantage of some of the newest ZC features)
-The limited amount of Shields and Potions will give players some serious thinking and planning to do
-Custom bosses and custom enemies
-Custom Subscreen
-Some new graphics (enhanced Pure and Minish Cap graphics + Lots of original custom tiles and sprites)
-A thorough and massive Readme file (by Wolfie) will be included with the Lost Isle .zip file
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The title screen of Lost Isle. Press down to start playin'.
Wake up, Link. You have a new adventure ahead of ya.
Subscreen of Lost Isle. Lots of planning went into this one.
Jumping down. I personally like these shortcuts alot.
Getting a major item gives you a text box and a nice fanfare.
Some hot lava cave action.
"Go away, bush!" Link slashing away in a dungeon.
Now this is an interesting looking place...
Morir es vivir, morir es vivir...?
Talking to a friendly(?) undead fellow.
Under the graveyard, there's this dark uncomfortable dungeon...
What? Finally a custom boss screenshot?
If you have any comments or questions, fire away. Again, I don't know the exact release date, and the reason I posted this thread is I just want to prepare you guys for the upcoming LI release. But all other kinds of questions are welcome.
- Pete