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Switchs oders


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#1 Sans

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Posted 18 December 2016 - 06:30 PM

Hi everyone. i want tell you my request here. I want to make the oders of switch how must be actived. ( Exemple the oders of switch: the Switch of the hole, the switch of lava, the switch of sand, and the switch of ice. ) or this one ( 4, 2, 1, 3 ). does everyone who can make the switchs oders script ? i'll need this one.



#2 ZoriaRPG

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Posted 18 December 2016 - 06:45 PM

Please take the time to carefully explain what you want the script to do. This is too generic sounding--I presume that you mean order of triggers, as ZC doesn't have scent outputs (please don't ask me to add that)--to make anything truly useful.



#3 Sans

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Posted 18 December 2016 - 06:55 PM

ah ? so how i can make a specific oders for switch ?



#4 ZoriaRPG

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Posted 18 December 2016 - 11:38 PM

ah ? so how i can make a specific oders for switch ?

 

I don't understand what you want to trigger?

 

In ZQuest, you can tier secret combos, so that when you trigger secret 17, the combo for secret 17 becomes a triggerable combo, and if you trigger that, it turns secret 18 into a trigger combo, and so forth. This is only a temporary secret trigger,that resets if you leave the screen; so if you want it to be permanent, you just need to look for the final combo that appears (using an ffc).

 

If that final combo is on-screen, call Screen->TriggerSecrets() and set Screen->State[ST_SECRET] = true.



#5 Sans

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Posted 07 July 2017 - 11:17 PM

Sorry to make an time i'll explein anything:
Like on certain quest you have many crystal switch or the button or some torch that needed to lit up.
Make an exemple from Flow of Time Remastered inside the Farore's Pyramid: you have 6 torch you have to lit up. If you burn them in correct order a earthquake (if actived by D4 and uses the D5 for the earthquake sound) and the secret sound could actived something somewhere.But if you made the wrong order then you'll hears the error sound and you have to exit the room and restart the puzzle. The D0 determine the order to hit / lit up the scripted trigger (1 to 9) (a solid ffc scripted if possible.) and the D1 is the error sound if you hit the wrong order detailed in the D0, the D2 determine the combo flag number trigger exemple 78 for the Sword Trigger and this is like that D2: 78.0000.
and finally the D3 is the sound of secret sounds.

The D6 is the Secret Flag (16 / 32) you desire actives. If not desired let the D6 to 0.
Something like that


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