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#1 Saffith

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Posted 07 March 2007 - 01:22 PM

If Link has no keys, this will allow him to sacrifice heart and/or magic containers to create one.
By default, it takes one magic container and no heart containers.

KeyMaker.z
(Edit: fixed a bug)

Edited by Saffith, 17 January 2024 - 11:08 AM.


#2 SpikeReynolds

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Posted 10 March 2007 - 09:10 AM

Holy &^*( that's nuts. Could you make a copy that does 2 hearts dmg instead? I'd use this pink bastard then.

#3 Saffith

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Posted 10 March 2007 - 04:49 PM

Sure.
KeyMaker2.z

#4 Snarwin

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Posted 10 March 2007 - 11:15 PM

Doesn't anyone ever stop to think about practical applications for these things? Quite honestly, this would be really awesome if it wasn't so incredibly game-breaking. As it is, it's little more than an exercise in pain for the quest designer, and all but defeats the purpose of keys entirely.

The only way I can see this working is by having it either 1) take away something on the order of 10+ hearts and a full magic meter, or 2) be the prize for an excessively difficult sidequest. All things considered, it doesn't seem worth the trouble to me.

#5 Revfan9

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Posted 11 March 2007 - 01:28 PM

Hmm...

SETV REFITEMCLASS,47
ADDV ICLASSAMOUNT,5
SUBV LINKHP,16


It's almost definitely got something wrong with it, but that should give Link 5 bombs at the cost of 1 heart.


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