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Leever Movement

custom enemy leever movement enemy editor

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#1 Limebeer

Limebeer

    You can do anything with the abuse of the Animal Husbandry skill

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Posted 01 March 2015 - 05:43 PM

May seem like a bit of a stupid question, but if you have the step count to 0 and the enemy type "Leever", will the enemy stay stationary and not transport around the room when in the "underground" part of it's movement? Basically I'm making an enemy that I want the vulnerable part be visible for only a short amount of time without using scripts. (It's essentially going to be a non-moving living statue type of enemy that is multiple tiles)



#2 LinkFan212

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Posted 01 March 2015 - 06:03 PM

How bout you try it out before asking?

 

From what I can recall with my first quest, I do believe so. I remember when I was creating my L4 leevers, I forgot to edit the step speed, so it just wouldn't move. XD Now I may be wrong though, so do try it out before doing anything else with it, because I remember the 3 Forces being a bit trippy at some points...:P



#3 Limebeer

Limebeer

    You can do anything with the abuse of the Animal Husbandry skill

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Posted 01 March 2015 - 06:16 PM

haha, yeah I will be trying it out, but I wanted to ask first as I have to make the animation tiles, and I would rather not do the work making them if it ended up being impossible to do :P
But thankyou for answering :) I'll be sure to be testing it out before asking anymore questions (if questions are needed to be asked)





Also tagged with one or more of these keywords: custom enemy, leever, movement, enemy, editor

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