Edited by dlbrooks34, 01 September 2008 - 11:51 AM.
New Custom Link for ZC
#31
Posted 01 September 2008 - 11:50 AM
#32
Posted 01 September 2008 - 07:56 PM
#33
Posted 01 September 2008 - 09:44 PM
In the future, wait 12 hours before you bump a topic, likely someone will notice it within that time frame and bump it for you. If they don't you DO have the opportunity to double post.
#34
Posted 09 September 2008 - 06:45 PM
#35
Posted 09 September 2008 - 07:53 PM
#36
Posted 11 September 2008 - 04:10 PM
#37
Posted 12 September 2008 - 03:01 PM
#38
Posted 13 September 2008 - 10:17 AM
For example, the shield would be upright when holding the arm forward, but as it swings back during walking, the shield would angle downward in the direction of the forearm which would also be facing downward, but the shield would also raise up a little bit as a whole since the forearm would be a little higher at the peak of the rearward swing of the arm. The best way to do this for a visual reference, as goofy as it sounds, would be to say cut out a piece of paper to look like a shield and tape it to your arm in the way you would hold it if it were an actual shield, then walk in place in front of a mirror and study how the shield moves in relation to your body. Artists frequently do things like this in order to study human movement so it can be translated into gaming or CGI movie animations while maintaining a sense of physical accuracy. Then you can use that information to update the sprite to be that much more realistic.....
#39
Posted 13 September 2008 - 11:21 AM
#40
Posted 13 September 2008 - 02:11 PM
That's all very easily remedied, though. Your shieldless sprites are The Sheet.
(Sorry, I know this post is going to be redundant because I didn't read the whole thread, but consider it another person who echoes the same opinion)
#41
Posted 13 September 2008 - 05:09 PM
#42
Posted 15 September 2008 - 07:24 PM
Updates
-Icon Tiles
-Using Ocarina/Whistle sprite
-Charge tiles (Animation: 1, 2, 3, 2, 1, 4, 5, 4, 1)
-Swimming Tiles (Animation: 1, 2, 1, 3, 1, 2, 1, 3, 1)
-Tile edits
Edited by dlbrooks34, 15 September 2008 - 07:26 PM.
#43
Posted 15 September 2008 - 08:41 PM
#44
Posted 15 September 2008 - 09:21 PM
#45
Posted 15 September 2008 - 09:27 PM
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