As quest development goes on, I've come to the conclusion that the approach to the soundtrack may need some changes. at the time of posting this, Three Crests uses music exclusively from the two Oracle games - specifically, the tracker files. While this is a faithful approach to the development and the Oracles aesthetic of the quest, there's two drawbacks to this:
- The soundtracks of these games are limited to what they can and can't offer in terms of musical themes, and
- The repetition oh god the repetition. A handful of the Ages dungeon themes come to mind, but generally the songs tend to be the same 15 - 30 seconds on loop.
The biggest reason for this realisation is that I started working on Level 3 yesterday, and came to the realisation that having one of these dungeon themes on loop for the duration of the dungeon would be nothing short of pain. I wouldn't do it to myself, so why would I want to do it to anybody who'd play the quest?
As it stands I'm floating the idea of a hybrid soundtrack - i.e. some of the Oracle music remains in the quest, and some of it is replaced. The music that would remain would be pieces like the usual GB Zelda theme, the cave and house music, while the music that would stand to change would be most - if not all - of the dungeons currently.
I'm going to put this out to the wider community and see what you think via poll. Curious what people may or may not think overall as well.