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Game quit starting properly in quest player, item cellar loop


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#1 Well Done

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Posted 13 December 2021 - 05:53 PM

All was fine with the quest player and I was able to test my quest until about an hour ago when the quest started loading directly into the item cellar. (screen 80)  The screen opens at the correct overworld location but then goes to the empty item cellar and when you try walking out you re-appear in the item cellar and you can't get out.  The last thing I did before this started happening was learning whistle warps with the tutorial and so I placed a whistle on the ground on the arrival screen on the overworld so I could test my whistle warps and that was when I discovered the quest play load error.  I then removed the whistle from the screen and double checked the tile warps and arrival square and the item cellar data but nothing was amiss.  I re-saved and error kept repeating.   I then removed all the item cellar data and the cave entrance and left only an arrival square on the screen so there was no link to the item cave and game still loads direct to the item cellar.  I then replaced all the data for the arrival screen with the wooden sword and Abei and then saved and re-tested, same thing, game still loading direct to the item screen.  I double checked Quests ---> DMaps ---> Overworld ---> Continue 0x and the screen number was correct, I changed the screen number to one screen north of the original arrival screen and saved, re-tried game, and the screen opens on the new arrival screen then goes directly to item cellar loop.  Any suggestions here?  Was it the whistle warps?  I was following the tutorial and did nothing out of the ordinary or off the tutorial guidelines.


I also re-downloaded Beta and tried starting a new game on my quest and same thing, item cellar loop.



#2 Bagu

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Posted 13 December 2021 - 05:57 PM

Have you accidently placed an autowarp combo on any layer of the Start Screen?


You can check it by View->Show Types



#3 Well Done

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Posted 13 December 2021 - 05:59 PM

Have you accidently placed an autowarp combo on any layer of the Start Screen?


You can check it by View->Show Types

how would I check autowarps?

 

Also, when I changed the start screen location to a screen without a cellar it still goes direct ot screen 80


Have you accidently placed an autowarp combo on any layer of the Start Screen?


You can check it by View->Show Types

I went to Screen --->  Layers and all boxes are set to 0

Screen Data --->  S.Flags 2 tab --->  Continue Here is checked and no other flags are checked


Edited by Well Done, 13 December 2021 - 06:01 PM.


#4 Bagu

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Posted 13 December 2021 - 06:01 PM

Enable View Types, in the ZQ editor
...Auto SideWarp Combos are Type 94-97


If you have any combo of those types, on any layer
...remove it


Edited by Bagu, 13 December 2021 - 06:01 PM.


#5 Well Done

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Posted 13 December 2021 - 06:05 PM

Enable View Types, in the ZQ editor
...Auto SideWarp Combos are Type 94-97


If you have any combo of those types, on any layer
...remove it

You mean View ---> Show Types ???


It cant be the start screen, because changing the start screen location (Arrival Screen) doesn't stop the game from kicking into the item cellar loop, so the error isn't tied to a specific screen.



#6 Bagu

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Posted 13 December 2021 - 06:12 PM

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You mean View ---> Show Types ???


It cant be the start screen, because changing the start screen location (Arrival Screen) doesn't stop the game from kicking into the item cellar loop, so the error isn't tied to a specific screen.

...mmmmh, that's odd


But it can still be an AutoWarp issue, if you accidently changed the combo type of a combo, used on various screens.
(maybe a ground or rock tile)...
...I would definittly check types



#7 Well Done

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Posted 13 December 2021 - 06:14 PM

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iWuk1Jx.gif


Edited by Well Done, 13 December 2021 - 06:15 PM.


#8 Bagu

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Posted 13 December 2021 - 06:17 PM

All those 94s are "Auto Sidewarp A" Combos
...set them to type "None"


This screen is filled with Autowarps



#9 Well Done

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Posted 13 December 2021 - 06:17 PM


But it can still be an AutoWarp issue, if you accidently changed the combo type of a combo, used on various screens.
(maybe a ground or rock tile)...
...I would definittly check types

 

Yes, you are right, the tutorial showed me how to change a single tile to make a walkthrough wall shortly before I reached the whistle part.



#10 Bagu

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Posted 13 December 2021 - 06:19 PM

Yeah, but you changed to basic OW floor Combo
...undo this, and everything will work fine again



#11 Well Done

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Posted 13 December 2021 - 06:19 PM

You said 94-97 are bad and it seems as though my entire overworld walkspace is type 94.  What does this mean as this number isnt the same as flag numbers and how do I change this number to an acceptable one?



#12 Bagu

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Posted 13 December 2021 - 06:22 PM

No, combo Types and Flags are completly different thins

...94-97 are not "Bad" they are just autowarp combos, for special purposes :)



#13 Well Done

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Posted 13 December 2021 - 06:23 PM

Yeah, but you changed to basic OW floor Combo
...undo this, and everything will work fine again

I don't know how to change floor combos, whatever it was, it changed the overworld on every screen


Edited by Well Done, 13 December 2021 - 06:23 PM.


#14 Bagu

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Posted 13 December 2021 - 06:24 PM

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So, regular floor sgould always be Combo Type "0" (None)



#15 Well Done

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Posted 13 December 2021 - 06:26 PM



So, regular floor sgould always be Combo Type "0" (None)

Yes, but how do I change types because there is View --->  Types but no edit button.


Edited by Well Done, 13 December 2021 - 06:27 PM.



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