I did specifically say that not having that kind of attention to detail does make a game look worse though, in a different thread. In terms of advertising your game it does at least. We know how much people care about graphics when buying a game, even in the 8-bit and 16-bit market.
To use your pizza analogy, it would be the equivalent of someone saying "Hey guys! I make pizza too!" and then only offering cheese pizza, in a market that mostly prefers cheese pizza with some toppings. So what happens? Well ,you might get some people that want your cheese pizza, but most others are going to go to other places that serve BETTER cheese pizza, and also let you have extra toppings.
You may ask or think "Well why should I care about the market? I'm not doing it for the money anyway." Even if you're doing a freeware game, you still want it to reach as many people in your niche market as possible, don't you? Why settle for 5 out of 20 people playing the game, when you can bump it up to 11 out of 20?
Edited by Koh, 17 June 2018 - 06:46 AM.