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Moving warp tiles


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#1 Sans

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Posted 14 October 2017 - 09:45 PM

Hello everyone. i would ask an ffc script request. 

I do need a MovingWarpTiles ffc scripts to use it for the projectors i do created for the 8th dungeon the Forsaken Castle like of the Forsaken Fortress. If steps it could use the D0 for warps (0 for A and 3 for D ) and the D1 could use the sounds. D2 could be the time warp. (1.0000 could be 1 second.)  I do want to use this script to make the 8th dungeon hard for the player.

Oh and for the projector Link have to hide inside somes barriels that if Link press A then he'll transform into the barriels. In the Bariel Link must not moving an all when the moving tiles warps reach him. (The Bariel ffc could cancel the MovingWarpTiles ffc scripts functions as long he not move.) Pressing B will allow put down the barriel everywhere Link is when he put it down but the barriel will restart the original point when Link get back to the screen.

 

Just needed the MovingWarpTiles ffc script, and the Barriel ffc scripts for this dungeon. (The 8th dungeon will not only be inside but outside too. )



#2 Timelord

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Posted 15 October 2017 - 02:35 PM



Hello everyone. i would ask an ffc script request. 

I do need a MovingWarpTiles ffc scripts to use it for the projectors i do created for the 8th dungeon the Forsaken Castle like of the Forsaken Fortress. If steps it could use the D0 for warps (0 for A and 3 for D ) and the D1 could use the sounds. D2 could be the time warp. (1.0000 could be 1 second.)  I do want to use this script to make the 8th dungeon hard for the player.

Oh and for the projector Link have to hide inside somes barriels that if Link press A then he'll transform into the barriels. In the Bariel Link must not moving an all when the moving tiles warps reach him. (The Bariel ffc could cancel the MovingWarpTiles ffc scripts functions as long he not move.) Pressing B will allow put down the barriel everywhere Link is when he put it down but the barriel will restart the original point when Link get back to the screen.

 

Just needed the MovingWarpTiles ffc script, and the Barriel ffc scripts for this dungeon. (The 8th dungeon will not only be inside but outside too. )

 

I have no idea what you want, by reading all of that... I'm completely baffled!

 

Projectors? Barrels? Is this for a rock concert, or Donkey Kong?

 

If you want a simple way to create moving warp tiles, set an ffc to a warp combo, and move it around with changers. With the moving guard test file, you can see how changers work.

 

If Link collides with an ffc with a combo that has a combo effect, such a warp tile, or a damage combo, then Link will be affected by it just as if it were on a screen layer.

 

Changer Warp Demo Quest


Edited by ZoriaRPG, 15 October 2017 - 02:49 PM.

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#3 Sans

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Posted 15 October 2017 - 10:07 PM

I was don't know that we can use the warp tiles likes that. Thanks that could be useful.


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