Jump to content

Photo

[2.53][EDITOR] CSets 12-15 showing in tile editor


  • Please log in to reply
No replies to this topic

#1 Moosh

Moosh

    Tiny Little Questmaker

  • ZC Developers

Posted 18 October 2019 - 07:58 AM

Seizure warning on the video btw.

 

Recent builds seem to have enabled viewing csets 12-15 which are usually reserved for system stuff in the tile editor. While this is a somewhat buggy looking behavior I actually think it has some merit as a feature for people like me who use the classic set (normally seeing which tiles have transparency requires editing palettes) and also for people making custom ZQuest themes. So I just thought I'd document some other related oddities here:

  • You can edit tiles as normal in these csets, not just preview how they look
  • When in the tile editing menu, cycling backwards (-) through extra csets works properly but cycling forward (+) past 11 takes you back to 0.
  • Selecting the first three colors in CSet 13 (used for the current selected colors) while in the tile editing menu causes the whole thing to flash violently
  • I had one ZQuest crash while messing around with extra csets that I haven't been able to recreate. It might have just been the one caused by leaving the program idling, but it happened when I was cycling from cset 15 back to 14, right as I pressed the minus key.

This is pretty cool but I feel should be some kind of optional setting, as the extra csets will definitely confuse new users

 


  • ShadowTiger likes this


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users