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In search of the best FOG (overhead) graphics


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#1 Ica

Ica

    Napoleon Bonaparty

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Posted 14 April 2023 - 06:33 PM

Hellon

 

I was trying to make a custom for/mist effect for my quest's Lost Woods, but it turned out to be SO much work that I just gave up on it. I was doing in a ridiculously stupid way, too, but that's not the point here.

Then, I tried looking for fog graphics from other games and even here in the forums, but I guess I'm not searching for the right thing. I mean those cloudy shapes that are see through and move around.

I want to know which fog graphics you guys think are the best. I'm trying to create a mystic vibe to the area, so I'll love to see some different ones. 

Hope y'all can help me out here.

 

tks

lio



#2 Saffith

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Posted 14 April 2023 - 11:54 PM

I used these. Drawn by a script, slowly scrolling horizontally at different speeds. I think they're from Super Mario World.

 

mist_1.pngmist_2.png

 

mist_example.png

 

Here's the main part of the script:

const int MIST_TILE_1=20800;
const int MIST_TILE_2=21060;
const int MIST_CSET=2;
 
float MistX=0;
float MistX2=0;
 
// Call every frame from the global script when on the right DMap
void DrawMist()
{
    Screen->DrawTile(6, Floor(MistX), 0, MIST_TILE_1, 20, 11, MIST_CSET, -1, -1, 0, 0, 0, 0, true, OP_TRANS);
    Screen->DrawTile(6, Floor(MistX-320), 0, MIST_TILE_1, 20, 11, MIST_CSET, -1, -1, 0, 0, 0, 0, true, OP_TRANS);
    Screen->DrawTile(6, Floor(MistX2), 0, MIST_TILE_2, 20, 11, MIST_CSET, -1, -1, 0, 0, 0, 0, true, OP_TRANS);
    Screen->DrawTile(6, Floor(MistX2-320), 0, MIST_TILE_2, 20, 11, MIST_CSET, -1, -1, 0, 0, 0, 0, true, OP_TRANS);
    
    MistX-=0.25;
    MistX2-=0.075;
    
    if(MistX<=0)
        MistX+=320;
    if(MistX2<=0)
        MistX2+=320;
}


#3 Moosh

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Posted 15 April 2023 - 05:30 AM

87EfSFu.png

Here's the fog we used in Stellar Seas. Don't recall the exact source but I stole the tile rips from Deedee so maybe she'd know. It's drawn with a script to make it move similar to what Saffith said. I have a general purpose script for doing effects like this, but it won't work for this one without some editing because it's not the size of a screen.

https://www.purezc.n...=scripts&id=385



#4 Deedee

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Posted 15 April 2023 - 09:03 AM

87EfSFu.png

Here's the fog we used in Stellar Seas. Don't recall the exact source but I stole the tile rips from Deedee so maybe she'd know. It's drawn with a script to make it move similar to what Saffith said. I have a general purpose script for doing effects like this, but it won't work for this one without some editing because it's not the size of a screen.

https://www.purezc.n...=scripts&id=385

It's from Minish Cap. Off the top of my head its the cave of flames fog; I used it for a more misty, icy look in Hyrule Fantasy.



#5 Ica

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    Napoleon Bonaparty

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Posted 27 April 2023 - 06:55 PM

Hey guys! Thanks for the replies!

 

I like Saffith's one better, seems like it will fit my quests art style, but the one Moosh showed is also pretty good looking... maybe i'll try them both.

 

I just gotta get scripts working right on my quest again ahhahahaha but I'm sure I'll work it out, I'm probably being dumb.




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