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The Official TLOZ: Expanded Thread


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#1 Bokoblin

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Posted 04 March 2023 - 05:46 PM

Bc871Q1.png


what do you notice about this image?


other than the fact that a bokoblin is wearing a plant as a hat, i mean



#2 Professor Bedwetter

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Posted 04 March 2023 - 05:52 PM

Tree hair
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#3 Naldrag

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Posted 04 March 2023 - 05:54 PM

well I gotta give you credit it sure isn't base Zelda 1 that's for sure, it is quite unique


Edited by Naldrag, 04 March 2023 - 05:58 PM.


#4 Aslion

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Posted 04 March 2023 - 06:09 PM

https://www.purezc.n...p?showforum=344


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#5 Naldrag

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Posted 04 March 2023 - 06:25 PM

https://www.purezc.n...p?showforum=344

I agree.  You should submit this for Screenshot of the Week.
 
screenshot.png
 
Do this to make it a proper screenshot that can be submitted to SotW. sato_jk-grin_48.png



#6 Bokoblin

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Posted 04 March 2023 - 06:41 PM

well I gotta give you credit it sure isn't base Zelda 1 that's for sure, it is quite unique

i know the plants look weird, but i think it adds charm. we all know that trope of dangerous jungles with weird-ass plants.

 

also i really need to get the willow trees some robux, they still be rocking that goofy ahh bacon hair and it be looking dumb as hell


yo cset9 isn't saving properly.

 

i edited it so i can make all the lizards, i got the green lizalfos down (walk cycles, ai, and everything) but then i load up zc and the green lizalfos have ganon colors instead of lizalfos colors


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#7 Naldrag

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Posted 04 March 2023 - 06:43 PM

yo cset9 isn't saving properly.

Along with CSet 2-4. CSet 9 is tied to level palettes.



#8 Bokoblin

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Posted 04 March 2023 - 06:50 PM

Unw6FW2.png


how its going


WAAQJPj.png

vs how it's supposed to be


Along with CSet 2-4. CSet 9 is tied to level palettes.

the only option is "save to cset 9"



#9 Russ

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Posted 04 March 2023 - 07:04 PM

You can't edit it directly from the main palette. You have to go to Quest->Graphics->Palettes->Levels and edit cset 9 for whichever palette the area is looking (000, from the looks of your screens).



#10 Naldrag

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Posted 04 March 2023 - 07:04 PM

the only option is "save to cset 9"

zq001.png

zq002.png

zq003.png

zq004.png

zq005.png

zq006.png

zq007.png

zq008.png



#11 Bokoblin

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Posted 04 March 2023 - 07:24 PM

KBax3Hw.pngkZsH5gO.pngtgFw1Pp.pngtduLaUZ.png


heres some worldbosses

 

also thanks naldrag


thats to change the palette for the whole level, i need just the sprite


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#12 Naldrag

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Posted 04 March 2023 - 07:38 PM

thats to change the palette for the whole level, i need just the sprite

CSet 9 is tied to the level palette... which has been stated twice already before this.

Along with CSet 2-4. CSet 9 is tied to level palettes.

You can't edit it directly from the main palette. You have to go to Quest->Graphics->Palettes->Levels and edit cset 9 for whichever palette the area is looking (000, from the looks of your screens).


Edited by Naldrag, 04 March 2023 - 07:46 PM.


#13 Bokoblin

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Posted 04 March 2023 - 07:50 PM

i just changed another cset, don't worry. how do you think of the worldbosses?



#14 Naldrag

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Posted 04 March 2023 - 08:09 PM

i just changed another cset, don't worry.

It's something you're gonna need to know when you make dungeons so it's probably something you're not going to want to write off.
 

how do you think of the worldbosses?

Just because Breath of the Wild did it I don't think it translates well to a Zelda 1 styled game. I imagine unless there's some required item or reward that's worth the time behind them most people would just avoid them.  That's just my personal opinion though, you can do w/e you want.


Edited by Naldrag, 04 March 2023 - 08:26 PM.

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#15 Majora

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Posted 04 March 2023 - 08:13 PM

Enemy and item sprites can use any CSet 0-11 you assign to them on their individual dialogs (e.g. Quest -> Enemies -> Select an Enemy -> Edit -> Click on its Sprite -> Press + and - keys to cycle through CSets )

If you are making universal enemies (e.g. enemies that are not color themed to the area they will be in), it is recommended to use CSets 0, 1, 5, 7, and 8 for them. Either one specific CSet, or you can enable 8-bit mode to allow tiles to use colors from different CSets (and more than 16 colors).

If your enemies will be themed, then using CSets 2, 3, 4, 9 is the way to go, because these CSets are Level CSets. The others mentioned stay the same across levels/maps (Unless you also make them Level CSets through Quest Rules)

If you're feeling dangerous, you could use CSet 6 but if you have anything that changes the player's Link's colors, it will affect the enemies using this CSet too. 

CSets 0, 1, 5, 7, and 8 are "Universal" CSets (With quest rules, CSets 1, 5, 7, and 8 can become Level CSets)
CSet 6 is the CSet of the player character/Link
CSets 2, 3, 4, and 9 are Level CSets.
There are "Extra Sprite Palettes" which are for the default bosses but I don't know how they work.

Level CSets change with the Level Palette assigned to the current map/area. 

I think this covers the bases. 


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