I've been on a bit of a Metroid kick lately (the game design has me hooked in like the Matrix), just recently beating Super for the first time and playing the GBA ones (I've had the Prime Trilogy for years on the Wii).
And I'm wondering... since Prime kind of proved it works as a FPS, would it also work as a top-down adventure?
I mean, sure, Zelda qualifies as a Metroidvania, but I mean, shooting the doors, rolling up into a ball, speed boosting through things, and hopping around the place kind of Metroid game.
At face value, some of it could work (because it works in Zelda).
Set Sword Beams to always, remove the stab sprites, etc. The Roc's Feather looks cool for a jumping mechanic, but I'm a bit stumped for what it can do besides hop over little rivers that become obsolete.
But how much of Metroid do you guys think would work as an overhead view game?
I didn't know how much of it would be plausible, but I've been working on remapping Super Metroid as if it were an overhead game, and the only huge design issues I can see so far is how the game locks Samus into Norfair before the Kraid fight (Ice Beam the flying? enemies), and some of the morph ball stuff. Bombs are bombs, so... yeah.
Anyway, I'm just tossing the idea around. Do you guys have any thoughts about this?
Edit -- I get that you can make a side scrolling game kinda like this with ZC, I was just curious about the translation to top-down.
Things from Prime and Super can be relevant. Like, reading a computer for information (it won't be logged, but its still cool.)
Edited by Reflectionist, 27 December 2017 - 11:31 PM.