I finally took the time to learn ZQuest 2.5 . You know what that means? I am in the process of making a quest. Well, I've only created some sprites and have plenty of ideas on the drawing board.
Originally, I was thinking about making another challenge quest like "Liberation of Hyrule" and "Armageddon Quest" , but I have decided against it.
The quest I am interested in making would better fit the troll category . Now, I know few people enjoy troll quests, but let me explain my idea.
My concept is you are trapped inside a huge house. That is "Mike's Fun House". Link has been captured and needs to escape the house. There are rules to follow, or else Link dies. There won't be very many rules and they will be clearly given to you at the start of the quest. The house will be designed in a way as to try and trick you into breaking the rules. For example, red ground is bad, will be a rule. If you step on anything red, Link will die. I would try and find ways to trick the player into stepping on red ground.
There will also be traps that will kill Link that are not listed in the rules, but they are clearly seen before hand. For example, in a 2D section, you see a thwomp above the path you are about to take. If you walk under the thwomp, the thwomp will crush you and kill Link. Instead, you will need to find a way to cover the thwomp before proceeding further into the dungeon. I will tell the players to use common since at the beginning of the quest.
As for the difficulty of the enemies, I plan on making the quest so that you don't need to use any advance battle tactics to complete it. I would, however, like it to make it difficult, but not overwhelming, at the end.
Now here is my question. Does this quest idea sound like something that has the potential to be good? I am open to suggestions.