Screenshot of the Week 295
#1
Posted 08 August 2010 - 09:54 PM
Avataro
It's the Ice Cave. Very cold...
Molten Onyx
Health Bar: Check, Walking: Check, Everything Else: NEEDS SCRIPTS.
Vargen
A pic from my upcoming quest: XII
#2
Posted 08 August 2010 - 09:57 PM
#3
Posted 08 August 2010 - 10:00 PM
#4
Posted 08 August 2010 - 10:02 PM
Avataro - 8/10
I really like it. Great job on not only the walkable elements, but also the non-walkable elements. Just don't get cold feet.
Molten Onyx - 7/10
Nice Castlevania imitation. Now if you can script Simon to be equally as bad with agility, then props go to you.
Vargen - 7/10
Nothing all that interesting, but otherwise very well put together.
#5
Posted 08 August 2010 - 10:06 PM
#6
Posted 08 August 2010 - 10:58 PM
#7
Posted 09 August 2010 - 04:13 PM
MO- Yours looks cool, but not enough to get my vote (Soz)
Vargen- Well-built screen, but too much green. Blehhh. Try putting some other colors in there.
#8
Posted 09 August 2010 - 04:29 PM
#9
Posted 09 August 2010 - 04:40 PM
#10
Posted 09 August 2010 - 06:33 PM
But Avataro, that takes the cake! Great use of the stalagmites and perfect colors for an ice cave. Your torches look really off, but otherwise it is cool as ice...it gives me a nice feeling of loneliness too, BTW. Way to go.
#11
Posted 09 August 2010 - 10:20 PM
This one seems to be popular. I dunno, do people just like ice caves? Not saying I don't like the screen, I just expected it to be a closer race. Anyway, this is a decent screen, except for a few small things:
1. Indeed, Link looks cramped. There's very little walking space here.
2. The perspective looks funky in places where stalagmites overlap stuff.
3. The diangonal walls and diagonal cobwebs don't work quite so well the way they're being used. I also wouldn't put a torch that close to an inward corner (as in the upper right).
4. No enemies, nothing happening. Of course, I wouldn't want to fight enemies in these cramped quarters, but it'd be nice if Link were doing something.
Molten Onyx:
Not much to say here. You recreated the look of an NES Castlevania almost exactly. Good job. I notice the subscreen uses a custom layout in addition to Castlevania graphics, too. Anybody who is excited by the idea of a side-scrolling Castlevania quest in ZC will like this screen. It's hard to rate it properly since your goal is different from your average Zelda quest, but you HAVE done a fine job so far. Good luck with those scripts.
Vargen:
A very solid screen that uses standard DoR tiles (with the exception of new dirt). Good job. I appreciate properly done mountains and forests, so I voted for this one. However, it too lacks enemies or anything going on which could be called "action." Also, I'd change the canopy shadows in the bottom right to be less square-ish. But otherwise, nice work.
#13
Posted 10 August 2010 - 06:11 PM
4. No enemies, nothing happening. Of course, I wouldn't want to fight enemies in these cramped quarters, but it'd be nice if Link were doing something.
thanks for tip . more action like in Molten Onyx's screen would be cool.
and i'm not good at making a well designed screen and enough walking space at the same time
#14
Posted 10 August 2010 - 08:09 PM
Molten Onyx Nice job.
#15
Posted 11 August 2010 - 12:15 AM
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