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Tricks of The Trade


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#46 Guest_zclover (Guest)

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Posted 27 March 2004 - 11:10 AM

Its really not a trick but if you just look its cool

#47 Exate

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Posted 27 March 2004 - 12:22 PM

ZClover, please do not double, nor triple post! That's why there is an edit button. Keep this in mind from now on icon_wink.gif.

#48 speeddeamon

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Posted 03 April 2004 - 05:25 PM

Alot of people may know this, but with the 192b182 player there are alot of cheats. If you push 1,2,3 or 4 you can change your sword. If you push 5,6,7,8 you can change the ring that link has. If you push s you can change your shield, and if you push the comma or period on the keyboard you can scroll through the music in the quest you are playing. However do NOT PUSH D on the keybord because it will quit you out of the whole system. There may be more, so try experimenting by pushing random keys while playing.

#49 Neppy

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Posted 04 April 2004 - 12:58 AM

I think that those are debug keys that were left in the 182 build. They are very helpful at times.

#50 speeddeamon

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Posted 04 April 2004 - 04:21 PM

Yeah. Especially when youre in a dungeon with really bad music and you want to change it.

#51 rexlaninetales

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Posted 24 April 2004 - 05:26 PM

I gotta trick: Change your quest number to 1 and rename it 1st.qst
That way, when you start a new file, your quest will be loaded automatically, instead of the 1st.qst that comes with Zelda Classic.
Also, try changing the quest number to 2 and rename one of your quest, 2nd.qst
Then when you beat your 1st quest, the 2nd quest will be waiting. You can link mutliple quests together, I assume.
I think the same thing can be done with 3rd.qst
NOTE: Make sure you back up the original 1st 2nd and 3rd quest before doing this.

#52 drari

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Posted 15 May 2005 - 05:59 PM

Tip: Holding ctrl and pressing page up/down will make the combos scroll faster on the screen editor.

You all probably now this, but I didn't find out untill like 3 days ago.

#53 FireStorm

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Posted 15 May 2005 - 07:48 PM

Hey, I got a question:

Normally, Combos are displayed in the Combo edit box like this:

1,,2,,3,,4,, ll 5,,6,,7,,8,,

Sorry for the really bad art, but if you were to have a 2 x 2 tree, the combos would be 1,2, and 5,6.

Now, occasionally, there has been another way of displaying Combos in the edit box I like much better. Using the same numbers above, it would look like this:

1,,2,,3,,4,, ll
5,,6,,7,,8,, ll

See with this second way how it is much easier to follow, as the entire tree would be visible as it really looks (1, 2, on top of 5, 6). My question is this: how do I get the Combo edit display to look like this? I must be hitting some unknown key. I just have to figure out which one. Thanks!

Yeah, and I know this isn't a technical trick I'm posting, but more like asking. I hope I'm not breaking any rules.

#54 Guest_DeFray (Guest)

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Posted 27 September 2005 - 03:47 PM

Hopefully I'm not gravedigging or anything... icon_heh.gif
The thing FireStorm was talking about was that he was pushing Spacebar. I mention this because I think it the combo list looks a lot better this way.

Gravedigging doesn't apply to pinned topics; you're fine. ~HappyPuppet

#55 nicklegends

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Posted 27 September 2005 - 11:28 PM

It seems a common problem in questmaking (expecially when dealing with title screens or cutsceens) is assigning so many combos to the tiles you import. I made a topic on a way to do this quickly a week or two ago, but it seems to have fallen through the cracks. It'd be best if I link to it...

Mass-Comboing

It's a really neat trick, although it does require a download to work.

#56 Lecayle

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Posted 16 October 2005 - 04:39 AM

My trick for quick made good dungeons:
1: draw the main dungeon theme for one room (ie. walls, floors) and press C. then use the arrows to move to the nxt screen you wish a room to be, and press V. POW! you have just copied and pasted a room. this works just about anywhere in the editor to.

My favorite beta bug in 192 beta:
press S in the 1.92 1.83 beta player to have a LV-2 shield. this is the one that reflects energy beams to an extent.

Helpful hint:
In the editor,right click a placed combo to edit its features; ctrl-left click will summon it tpo the cursor.

**phew**

#57 Fire Dragon

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Posted 09 November 2005 - 01:25 PM

I don't know if you like this tip,but you must often test your game,and then save and exit ZQ and start ZC to play it,and when you come back ZQ you must scroll sometimes very much,before you can find tiles what you need,example when you make dungeons or caves.So press Tab+Alt same time,and windows close ZQ window in
tool bar.And when you tested your rooms or whatever you can only click ZQ icon in windows' tool bar,This is useful,when you use fullscreen mode like me.

Those straight dungeons,sometimes I made my caves,little like that,but then I put some puzzles or more enemies there.But in dungeons,I'm think that you are right.

#58 SwordOfSeals

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Posted 09 November 2005 - 07:30 PM

Whoa!? This topic was double grave-dug!

And, what was that thing about spacebar thatDeFray mentioned?

#59 nicklegends

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Posted 10 November 2005 - 07:59 PM

QUOTE(SwordOfSeals @ Nov 9 2005, 04:30 PM)
Whoa!? This topic was double grave-dug!

And, what was that thing about spacebar thatDeFray mentioned?

Well, first of all, it's a pinned topic, so grave-digging does not apply. icon_wink.gif

The space bar thing... When you view your combo list (Quest->Graphics->Combos) you see the combos in a particular order, where they are arranged like:
CODE
01-02-03-04|05-06-07-08|09-10-11-12|13-14-15-16
17-18-19-20|21-22-23-24|25-26-27-28|29-30-31-32
33-34-35-36|37-38-39-40|41-42-43-44|45-46-47-48
49-50-51-52|53-54-55-56|57-58-59-60|61-62-63-64
etc.


where each ascending number corresponds to the screen constructor's combo list, reading left-to-right, top-to-bottom. The space bar makes it so it switches the rows with the columns, so it looks more like this:

CODE
01-02-03-04|17-18-19-20|33-34-35-36|49-50-51-52
05-06-07-08|21-22-23-24|37-38-39-40|53-54-55-56
09-10-11-12|25-26-27-28|41-42-43-44|57-58-59-60
13-14-15-16|29-30-31-32|45-46-47-48|61-62-63-64
etc.


Does it make any sense? icon_confused.gif

#60 Alestance

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Posted 19 November 2005 - 08:45 AM

This trick must have been mensioned before, but I'm sure you have heard of the custom "Take anyone you want"?

Maybe you know this, maybe you don't, for those who don't, in order for the custom "take anyone you want" to work you must turn on the hold item up screen flag on, if you don't you can take the other item and then take the special item.

If it WASN'T mensioned before, then you put a guy, and the special item, and any special item you want, then you put an item and have the hold item up thing on.


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