Carry over secrets
Started by
Soarin
, May 26 2008 09:45 AM
32 replies to this topic
#16
Posted 30 May 2008 - 12:27 PM
That's what I do. But it never seems to work right for me.
#17
Posted 30 May 2008 - 01:17 PM
Are you using a dungeon DMap?
#19
Posted 30 May 2008 - 02:08 PM
Well don't use dungeon DMaps!
That's why it doesn't work!
Sorry, but dungeon DMaps are for n00bs.
If you use an interior DMap, it'll work.
That's why it doesn't work!
Sorry, but dungeon DMaps are for n00bs.
If you use an interior DMap, it'll work.
#20
Posted 30 May 2008 - 02:10 PM
Sorry, but I'm a n00b at heart. I use scripts in cooperation with things Zelda 1 had in it. I guess I better stop using dungeon dmaps.
#21
Posted 30 May 2008 - 02:16 PM
Zelda 1 things are evil!
#23
Posted 30 May 2008 - 02:29 PM
¬_¬
Z1 methods of making things work are mostly crappy.
Some things are ok, like the bombs.
I like the bombs.
Z1 methods of making things work are mostly crappy.
Some things are ok, like the bombs.
I like the bombs.
#25
Posted 30 May 2008 - 03:27 PM
It isn't working for me for some reason. I use build 758, and I have an interior Dmap, and it's looped.
#26
Posted 30 May 2008 - 03:49 PM
Both maps must be an interior or overworld.
And I use dungeon type rooms when I want the secrets to reset. So, it's not really that noobish.
And I use dungeon type rooms when I want the secrets to reset. So, it's not really that noobish.
#27
Posted 30 May 2008 - 03:51 PM
It's all on one map.
#28
Posted 30 May 2008 - 04:06 PM
What is?
I'm confused. And I have it working!
Just have ONLY Interior and Overworld d-maps and set a RSC to ANY map and ANY screen... That should work... Of course, that's what we've all been doing and it's not working...
I don't know
===========EDIT============
Well, I just tested it. I set a PERMANENT trigger on one screen in an Interior type d-map. I then set the RSC to another screen (in the same Interior d-map), and everything worked fine. The trigger was permanent, the secrets were permanently triggered. No problems!
I'm confused. And I have it working!
Just have ONLY Interior and Overworld d-maps and set a RSC to ANY map and ANY screen... That should work... Of course, that's what we've all been doing and it's not working...
I don't know
===========EDIT============
Well, I just tested it. I set a PERMANENT trigger on one screen in an Interior type d-map. I then set the RSC to another screen (in the same Interior d-map), and everything worked fine. The trigger was permanent, the secrets were permanently triggered. No problems!
Edited by AgentLym, 30 May 2008 - 04:17 PM.
#29
Posted 30 May 2008 - 04:17 PM
It isn't working for me for some reason. I use build 758, and I have an interior Dmap, and it's looped.
It doesn't need to be looped!
Seriously!
QUOTE
And I use dungeon type rooms when I want the secrets to reset. So, it's not really that noobish.
Eh, there's a 'Secrets are temporary' screen flag if you really need it.
#30
Posted 30 May 2008 - 04:22 PM
And, speaking of not looping the RSC...
In my previous post a couple posts up, I DID NOT loop the RSC! And it's still permanent.
Try using permanent secrets. If you're using a block trigger, make sure to make the trigger a permanent one (by setting the combo type as 'trigger(permanent)' )
That should work. I don't think block triggers are automatically permanent... That may be the problem.
In my previous post a couple posts up, I DID NOT loop the RSC! And it's still permanent.
Try using permanent secrets. If you're using a block trigger, make sure to make the trigger a permanent one (by setting the combo type as 'trigger(permanent)' )
That should work. I don't think block triggers are automatically permanent... That may be the problem.
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