Greatest ZC Puzzle?
#1
Posted 22 February 2005 - 01:56 PM
And by puzzle, I mean anything. Layout could be a puzzle. It could be a block puzzle mixed with some other element.
From my own personal experience, one of the most unique puzzles I've ever faced, was (obviously, because I'm an egotist.) designed by me, in the Tutorial Dungeon of The Prophecy. It involved a room with three general floor types. A blue one, a yellow one, and a gray one. The yellow ones transported you back to the room entrance immediately. The blue ones did nothing. The gray ones made the floor change, pretty much randomizing the patterns of the floor colors. You had to make your way to an item in the lower left corner of the screen, from the central east part. It was a pretty good puzzle too.
... Which reminds me of a question I have to ask. May as well do it here, since it'll automatically help anyone interested.
Does anyone know if the "Linked Combos" quest rule affects the area between a Stairs combo and a DIRECT WARP combo above it? That would help dramatically.
#2
Posted 22 February 2005 - 01:58 PM
#3
Posted 22 February 2005 - 02:34 PM
Can't say I do. I mean, I DO remember most of it, but ... just not that puzzle. The only thing that I really got stuck at, was trying to find where to go, WELL after I'd finished most of it. .. 's all.
#4
Posted 22 February 2005 - 04:34 PM
It took me forever to get past this one.
#5
Posted 22 February 2005 - 05:51 PM
#6
Posted 22 February 2005 - 07:06 PM
#7
Posted 22 February 2005 - 08:40 PM
Heh. I agree tenfold. There was a block puzzle in mid-L4 of LBDX that stumped me for more than an hour. .. It's like .. at every turn, he's got you stumped! * Tears out hair * "If only that one single block weren't there, I could finish this!"
Well, I can rest easy, knowing that Mr. Z also has to test out his own block puzzles until they work. ... Yes, I'm very evil.
#8
Posted 22 February 2005 - 09:22 PM
Nothing in particular really stands out very well. All I can say is that I've generally enjoyed just about every dungeon element in Mr. Z's LBDX. His block puzzles are not impossibly difficult, but hard enough to make you think. That's what makes them fun. It's a lot easier to make multiple good, moderate-sized puzzles than it is to make one huge, challenging puzzle that's still fun.
My favorite non-ZC Zelda puzzle is the segmented boss fight with Phantom Ganon, during your second encounter with him. It wasn't one of the hardest puzzles in the Zelda series, but it was definitely the most fun and satisfying for me.
#9
Posted 22 February 2005 - 10:21 PM
Well, I can rest easy, knowing that Mr. Z also has to test out his own block puzzles until they work. ... Yes, I'm very evil.
Heh I have yet to get that far but knowing Mr. Z I am sure that you are not over exagerating this. (I got stuck on the one near the end of lvl one for a while. )
#10
Posted 23 February 2005 - 04:14 AM
Well, I can rest easy, knowing that Mr. Z also has to test out his own block puzzles until they work. ... Yes, I'm very evil.
Actually, I never managed to solve that puzzle on my first try... >_>;
My favorite puzzle? Oi, that's hard... I don't remember many puzzles, but there were some good ones in Revenge 2.
#11
Posted 23 February 2005 - 10:10 AM
C-Dawg also has some great block puzzles in Sabotage Dragoon. (He has great ones in DoY, I'll bet, but I don't really remember that many offhand.) There's the one in Meridian Cave, with the pinkish blobs that make themselves walkable and unwalkable alternatively, ... and then there was the boss of the Grand Kettle (Whos midi was changed nicely in the second public demo.) ... who would throw out a series of block puzzles for you to solve at each turn. I couldn't figure it out that you had to push the block right in front of him in the middle. I was trying to push it onto the empty non-flashing square. XD ... Too rough, C. Too rough.
#12
Posted 24 February 2005 - 12:15 AM
#13
Posted 24 February 2005 - 07:03 AM
Yeah, and remember, that's was made in 1.90, so it's even more impressive.
#14
Posted 24 February 2005 - 07:18 AM
Do keep in mind in HD at least a lot of the puzzles were taken straight from Revenge 2.
#15
Posted 24 February 2005 - 09:23 AM
I think her L1's puzzle was one of the hardest ones in the game. I'm not sure why. I remember having to spend an unusually long time on that particular puzzle. The rest seemed easy.
Snort also has some ASTOUNDING block puzzles. One of them I couldn't solve at all. I had to cheat to get past it.
One of these days, I'll make a block puzzle that nobody will be able to beat. I'll use Pandas as blocks!
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