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Permanent Clock Item??


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#1 theAssetZoo

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Posted 14 July 2021 - 10:14 AM

Hey all. As the title says, is there any way to enable the Clock item as a permanent inventory item? Think in terms of a Stop spell/ item, using the magic meter. I'm using 2.53 by the way. Thanks in advance.



#2 Mani Kanina

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Posted 14 July 2021 - 11:06 AM

The easiest way is a make a separate item with a simple item script that upon use spawns the clock item on link's X, Y, and Z coordinates. This is what I had for one of my older quest projects but that is really old and might not be up to par with modern implementations of zscript.

I don't think there is any way to do this in-editor in 2.53 without scripting.


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#3 Emily

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Posted 14 July 2021 - 01:00 PM

item script ClockItem
{
    void run()
    {
        item it = CreateItemAt(I_CLOCK, Link->X, Link->Y);
        it->Z = Link->Z; 
    }
}

As per above post, and aye, that's the only way, even in 2.55.


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#4 theAssetZoo

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Posted 24 July 2021 - 10:50 AM

Ah, my thanks to you both.




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