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flippers + water combo type and walkability


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#1 nyrox

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Posted 02 October 2020 - 10:51 PM

in 2.53 why with the flippers what we put not passable in water type combo  becomes passable

 

link stop a little and after like jump on the no passable water combo and when we swim is the same the no walkable water is walkable



#2 Bagu

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Posted 03 October 2020 - 07:57 AM

I guess unwalkable really only means unWALKable
...not unSWIMable :)

So the only difference is that you can't walk in and drown (without flippers)
 


If Link  should neither walk or swim in you can place a border of solid dummy water combos
all around the lakes/rivers/oceans that link should not enter.
Zoras can still spawn on real watercombos, they just spare out the dummy water border.
That's how I do it.


Edited by Bagu, 03 October 2020 - 10:59 AM.


#3 Bagu

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Posted 03 October 2020 - 08:22 AM

Maybe an additonal Quest Rule feature would be useful.
Something like "Link can not swim in unwalkable water".
So the user can decide if unwalkable water should be swimable or not.


Edited by Bagu, 03 October 2020 - 10:17 AM.


#4 nyrox

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Posted 03 October 2020 - 10:01 AM

i a good idea for the rule... but for now is difficulte because we can't do nothing for unswinable space like unwakable 


Edited by nyrox, 03 October 2020 - 10:14 AM.

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#5 nyrox

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Posted 03 October 2020 - 03:14 PM

a take your idea for a dummy water but a need to change all my bridges scripts  :P


Edited by nyrox, 03 October 2020 - 03:14 PM.

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#6 Bagu

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Posted 04 October 2020 - 07:40 AM

Oh
...that sounds like a lot of work.

Btw, I'm really intressted in your upcoming quest.
As soon as you'll need alpha test players, remember me please  :)


Edited by Bagu, 04 October 2020 - 02:58 PM.

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