SwanSong~Genesis Released!
#1
Posted 26 March 2010 - 12:46 AM
Built, Tested, and Relesed in the 1200 beta
Download the 1200 here
Download The Quest Pack
The map is functional in most areas including caves and dungeons.
To use the map press the spacebar.
Alt zooms in and Ctrl zooms out
Enter exits the map.
This is an easy quest, if enough people request it, I'll see
about doing a hard version release.
Playing this in any other version than it was released in is
almost sure to cause bugs, do so at your own peril.
Please report any bugs you may find so I can fix them so the
playing experience can be as good as we can make it.
There are 10 small MP3 files packed in with the zip, keep them
in the folder with the game, they are sound effects used in
certain areas.
Their names all begin with "swan" so they will be easy to keep
track of.
A small overworld map is also included in the zip as well as some
cavern maps, these should help you learn the areas.
game play tips
I suggest taking the levels in order, otherwise you may need
an item you don't have as of yet.
Getting to know the overworlds is a good idea, you'll need to
return to areas often, and there are items, if collected early,
that will make game play easier, like the mushroom.
The Dead hills are little talked about by the people of SwanSong,
but they hold great wealth, you should return there often.
The more items you have the further into the hills you can
progress.
You can also access the castle area and castle town once you get
the mirror shield if you have the flippers.
The Story
SwanSong~Genesis isn't a remake of SwanSong, it more of a continuation,
that happens some years later.
Most of the areas you remember from SwanSong are still where they were,
although time has changed them a lot.
Some areas time destroyed and new communities sprang up in their place.
Queen Elise is still the rightful ruler of the kingdom, but she has
become imprisoned by the evil one, and needs your help restoring peace to
the Kingdom of SwanSong.
In SwanSong~Genesis the traditional "passageways" have been replaced with
sidescroller levels, here are a few of those.
The Beehive
Castle Passageway
The Icehouse
The Firehouse
In one of the side quests in SwanSong~Genesis, Link must restore the water to Zora Meadows.
The Zora are so pleased that he is given the flippers, and access to their waterways.
Zora Meadows before
Zora Meadows after
The Castle Grounds in SwanSong~Genesis
Castle Grounds
Hope You enjoy this quest
HAPPY BIRTHDAY QUEEN ELISE!
I want to thank the ZC community as a whole for helping make this quest possible
#2
Posted 26 March 2010 - 01:00 AM
I must have magic powers or something. I posted in the other thread and this popped up.
Downloading currently, hopefully playing within minutes.
...Seriously, my face looks like this right now
#3
Posted 26 March 2010 - 01:59 AM
Happy birthday Elise!
Huzzah!
#4
Posted 26 March 2010 - 02:01 AM
I really like it. I got stuck in level 1, so I went exploring. Now I realize I just need to go back to level 1, and figure it out.
I like the sound effects a lot! Well, I like the sound effects themselves, but more of how they're used. A dog barking while on screen made it that much more enjoyable.
The only things I dislike about the game so far are trivial. One being that you can't use Roc's Feather on all screens. The other being that MC Link makes every enemy look small. Although I still don't really notice it that much.
I'll play more later. Good job on this.
#5
Posted 26 March 2010 - 03:08 AM
#6
Posted 26 March 2010 - 06:42 AM
I played a bit of this for... About 55 minutes now. I was online just as this popped up, lucky me.
I really like it. I got stuck in level 1, so I went exploring. Now I realize I just need to go back to level 1, and figure it out.
I like the sound effects a lot! Well, I like the sound effects themselves, but more of how they're used. A dog barking while on screen made it that much more enjoyable.
The only things I dislike about the game so far are trivial. One being that you can't use Roc's Feather on all screens. The other being that MC Link makes every enemy look small. Although I still don't really notice it that much.
I'll play more later. Good job on this.
Roc's feather has turned out to be a buggy making nightmare, that's why it can't be used in all screens.
with layering and the way in interacts with certain combos I've been spending all my time fixing bugs and redesigning just to make that one feature work.
jumping bugs are going to plague this quest I fear.
jump at your own peril ;O)
#7
Posted 26 March 2010 - 11:38 AM
So far, the cons:
*Big Link is a little annoying, it's okay...but I think you should've stuck with the Sun Tower Link.
*Not being able to use the Roc's Feather everywhere, but I guess it's okay...considering you already said the reason.
*The almost unavoidable Roc's Feather layer difficulties.
Now, the pros:
*Having a shop where you can buy bait directly outside of Level 1 is nice.
*Getting to replay Swansong, but slightly different.
*Although the animation was a little choppy, the mine cart is definitely an awesome thing.
*The game, although not as much as the original, has a really cool feeling while playing it...I'm not sure how to explain it.
*Having special sound effects, based on what is on the screen.
Basically, I liked the original more so far, however, this is still great...and I can't wait to continue playing it.
Edited by Molten Onyx, 26 March 2010 - 11:39 AM.
#8
Posted 26 March 2010 - 12:59 PM
So I've played for just over 30 minutes.
So far, the cons:
*Big Link is a little annoying, it's okay...but I think you should've stuck with the Sun Tower Link.
*Not being able to use the Roc's Feather everywhere, but I guess it's okay...considering you already said the reason.
*The almost unavoidable Roc's Feather layer difficulties.
Now, the pros:
*Having a shop where you can buy bait directly outside of Level 1 is nice.
*Getting to replay Swansong, but slightly different.
*Although the animation was a little choppy, the mine cart is definitely an awesome thing.
*The game, although not as much as the original, has a really cool feeling while playing it...I'm not sure how to explain it.
*Having special sound effects, based on what is on the screen.
Basically, I liked the original more so far, however, this is still great...and I can't wait to continue playing it.
wow, that's sort of surprising, a lot more effort went in to this quest than did the original SwanSong, and there is much more to see and do, not to mention this is 3 times the size of the first SwanSong.
I think everyone is going to find that Roc's feather just about isn't worth the effort to get to work right in a quest, it's caused me nothing but trouble.
It's poorly implemented
#9
Posted 26 March 2010 - 02:00 PM
My only complaint is the big Link thing that everyone else has already addressed.
#10
Posted 26 March 2010 - 02:51 PM
wow, that's sort of surprising, a lot more effort went in to this quest than did the original SwanSong, and there is much more to see and do, not to mention this is 3 times the size of the first SwanSong.
I think it's mostly nostalgia, but whatever.
#11
Posted 26 March 2010 - 06:18 PM
Unfortunately for the wolf, everything that came after was even better. Poor wolf.
The visuals are all incredible. You can clearly tell that every time you see has had a painstakingly acute attention to detail. Cliff diagonals end properly into other cliffs. Bushes that are slashed slowly reappear as unslashed bushes. Animals are everywhere. You can actually hear the dogs barking and the bees humming.
Oddly enough, when I first saw the Skeletons in the Zora's domain, and there was a bee on the screen, I honestly felt that the bee sound would have applied to the skeletons as well. Seriously. It was a throwback to Ocarina of Time when the poes (ghosts) were humming around in the air. Very similar eerie feeling.
So I think I have explored pretty much every corner of where I can go so far. I just got the red candle and the ability to carry bombs from level 1. I spent the 55 rupees to get a super bomb and blew up that cave to the west of level 1, ... (Just ... oy. XD ) and currently have two keys. Wondering what to do with them. Or perhaps I only have one key, now that I've unlocked the chest. Any tips?
Still wondering what that series of rooms was between the bomb upgrade area and the room with the two torches you have to burn (From different areas of the dungeon.) to get to the bomb upgrade. The music was more dangerous there. I think I warped out of it without realizing what it was for. I thought it was a boss room. I felt like something would leap out and attack me from the lava at any moment, but nothing did. Then I was just warped back to the room again with no warning, and entering that door didn't take me back there anymore. Strange.
Kinda stuck in level 1.
#12
Posted 26 March 2010 - 07:31 PM
The Wolf howl was the clincher. It was an absolutely amazing way to start a quest.
Unfortunately for the wolf, everything that came after was even better. Poor wolf.
The visuals are all incredible. You can clearly tell that every time you see has had a painstakingly acute attention to detail. Cliff diagonals end properly into other cliffs. Bushes that are slashed slowly reappear as unslashed bushes. Animals are everywhere. You can actually hear the dogs barking and the bees humming.
Oddly enough, when I first saw the Skeletons in the Zora's domain, and there was a bee on the screen, I honestly felt that the bee sound would have applied to the skeletons as well. Seriously. It was a throwback to Ocarina of Time when the poes (ghosts) were humming around in the air. Very similar eerie feeling.
So I think I have explored pretty much every corner of where I can go so far. I just got the red candle and the ability to carry bombs from level 1. I spent the 55 rupees to get a super bomb and blew up that cave to the west of level 1, ... (Just ... oy. XD ) and currently have two keys. Wondering what to do with them. Or perhaps I only have one key, now that I've unlocked the chest. Any tips?
Still wondering what that series of rooms was between the bomb upgrade area and the room with the two torches you have to burn (From different areas of the dungeon.) to get to the bomb upgrade. The music was more dangerous there. I think I warped out of it without realizing what it was for. I thought it was a boss room. I felt like something would leap out and attack me from the lava at any moment, but nothing did. Then I was just warped back to the room again with no warning, and entering that door didn't take me back there anymore. Strange.
Kinda stuck in level 1.
play around in the room with the four torches some more..(you probably only lit one to get to the bomb upgrade) If you want to exactly what to do.. can ask
and on that note.. I cant find where the second temple is...or where to go .. I've been to a few different maps but I need the hookshot for almost all of them... and why no burritos?... (I don't think I've ever aten one :S)
#13
Posted 26 March 2010 - 08:11 PM
#14
Posted 26 March 2010 - 08:17 PM
Thanks in advance,
ms_zelda_lady
#15
Posted 26 March 2010 - 08:59 PM
on Haunted Isle is the second level south east of Prince Sound, you enter the waterfall at the shop and walk down through headhunter country and enter a cave at the top of Inish River from there you will find it ;o)
Miss zelda slash everything with your sword and you will be suprised ;o)
@ Shadowtiger I also replied this one on my forum before I saw it here
Edited by elise, 26 March 2010 - 09:13 PM.
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