Screenshot of the Week 276
#1
Posted 26 October 2009 - 12:00 AM
Just another calming day at the bea- CRABS GET AWAY FROM ME!
Kenster
jimmyb
Link checks the mailbox. "Wow this is a nice mailbox."
Fausch
T. Platinum
Our hero can't shake off the feeling that he's being watched...
#2
Posted 26 October 2009 - 12:12 AM
I think I'm going to have to go for Jimmyb, because it looks so natural. The rock jutting out into the water is a really nice touch.
#3
Posted 26 October 2009 - 12:38 AM
Also, nice shots everyone. 'Specially T. Platinum. I like well made forest temples, so that caught my eye.
Edited by Fausch, 26 October 2009 - 12:39 AM.
#4
Posted 26 October 2009 - 04:17 AM
Just another calming day at the bea- CRABS GET AWAY FROM ME!
My favorite of the bunch. The straight shoreline bothers me, but other than that, this is by far the best candidate. My vote goes here, obviously.
Kenster
This is a very boring screen. Not only does it use two different mountain tile types in one screen, which really bothers me, but the high mountain on the side is... well, way too high. The waterfall seems to be falling at a 70 degree angle, seeing as it falls into a pool of water that's a whole tile away... Of course, one could just think that the water is falling down from a rock sticking out a bit on the top, which is realistic, sure, but it just doesn't look very good in a screenshot.
jimmyb
Link checks the mailbox. "Wow this is a nice mailbox."
This is an okay screen. I'm not too keen on the palette, but the screen itself is pretty solid. I do have to ask however... have you tried removing the bridge? I believe the rock, or the water, will have to "cut off" at a pretty weird angle if it shall fit under the bridge. When I make bridges, I always make sure to construct whatever's under it in a way so that even though you can't see it because of the bridge, it's still there...agh, let me show you whatI mean.
As you can see, there's clearly a problem with the transition. My suggestion is to go back and fix it, or be lazy and just make the bridge one tile wider.
Fausch
Well... the palette is horrid, the tiles are pretty much annoying to the eyes and it's hard to see what is supposed to be what. I like the fact that you used those mountain tiles, cause they're awesome, and the house is okay I guess. Covering up corners is a good way to start improving the screen... and I'm sure a tree or two wouldn't hurt. I do like the fact that you made more layers of mountains, instead of just making it taller. That's great.
T. Platinum
Our hero can't shake off the feeling that he's being watched...
I love how the pillars are higher than the walls themselves and how there's sunshine coming through the treetops... even though it's inside. Sure, maybe there's a huge hole in the roof, or maybe there's a big window there, so that can be explained. The transparency looks pretty bad though, but that's a palette problem. Other than that, I don't like the greens you have. Okay tileplacement though...
#5
Posted 26 October 2009 - 10:40 AM
#6
Posted 26 October 2009 - 11:52 AM
Well... the palette is horrid, the tiles are pretty much annoying to the eyes and it's hard to see what is supposed to be what. Talk to me. I've never been good at palettes... I like the fact that you used those mountain tiles, cause they're awesome, and the house is okay I guess. Covering up corners is a good way to start improving the screen...Ive never got why, but okay... and I'm sure a tree or two wouldn't hurt. I KNEW I was missing something. I don't have those in the set yet, but that'll be the next thing I do... I do like the fact that you made more layers of mountains, instead of just making it taller. That's great.
Response in bold.
Edited by Fausch, 26 October 2009 - 11:53 AM.
#7
Posted 26 October 2009 - 12:44 PM
Kenster: It's kinda bland... And the perspective is off to me. I'd suggest taking out that mountain that's getting the water and replace it with a river or something. Also, I'd shorten the mountains considerably so that we can look at more than just mountain. Hope that helps.
jimmyb: Solid screenie. Nothing to really complain about. Good work.
Fausch: The colors are just...odd to me. Design it also a little odd and some detail, imo. I would suggest moving the water more to the left, leaving the whole right side nice and open for other things. The tiles themselves look great, IMO. Good job with the custom work.
T. Platinum: Pretty good. Some of the colors stand out way too much, IMO, and the placement is a little strange with the pillars. But other than that, pretty good.
#8
Posted 26 October 2009 - 04:21 PM
#9
Posted 26 October 2009 - 04:48 PM
#10
Posted 26 October 2009 - 04:55 PM
#11
Posted 26 October 2009 - 05:10 PM
MrMister - 7/10
Ah, the beach. I always disliked making beach shots due to the lack of good, realistic detail that you could put on it. After all, it's a beach. It's some rocks and sand and not much else. That being said, I think your beach could use plenty of unrealistic detail. Mixing up the shoreline would be the first step, and then maybe some extremely small grass patches would fit nicely.
Kenster - 4/10
Well over half the screen is dominated by a perfectly straight mountain and waterfall. In addition, there are mixed mountain styles at play here... basically, read Migokalle's comment. He really nailed it.
jimmyb - 7/10
Design-wise there's nothing bad on this screen. My only complaint is that the right plateu is wedged between the top and bottom borders of the screen, making it seem like it was "fitted," which takes away from some of the screen flow. This screen could have used a lot more detail as well. I disagree with Migokalle; if you can get away with hiding hard to make areas, do it.
Fausch - 5/10
Basically agree with Migokalle. In addition, the basic reason for covering corners is to prevent the player from walking on the edge of the screen to avoid enemies. The "screen design" reason for doing this is because it just looks better. A good screen flows to other screens, and something about covering the corners makes it flow that much better.
T. Platinum - 6/10
Overall, decent. The green blocks are a bit much. I would tone those down to gray. I really like the pillars, even though as Migokalle noted they are much higher than the ceiling. A different shadow color would really improve the screen as well.
I put my vote in for MrMister.
#12
Posted 26 October 2009 - 06:48 PM
I nulled, since I'm in it. Otherwise I'd have gone with jimmyb.
#13
Posted 26 October 2009 - 07:28 PM
Overall a well put together screen. Other than the very flat coastline, it looks great.
Kenster - 5/10
So much potential is lost here due to the majority of the screen being taken up by a flat bare cliff and a huge waterfall wall, leading to what looks more like a swimming pool than a more natural body of water. The ground details are good, and is easily the best thing about this screen. Too bad it takes an inferior role to the rest of it.
jimmyb - 6/10
The center of the screen looks awkward to me, with the boulder sandwiched the way it is and under the bridge. Besides that, not bad.
Fausch - 4/10
Can't say I like the coloration of these graphics, as they don't seem to mesh well. Perhaps it is just too lacking in contrast, with the exception of the flowers, having way too much. The details of the ground are not much, and the flowers are way too bright and thus too out of place no matter where they are. The cliffs are also very straight. Then again, cliffs on the north end don't do all that well in ZC. Design is okay at best, but I just can't see those graphics making any screen look good. But hey, I could be proven wrong.
T. Platinum - 6/10
Good graphics and ground details, but I can't help but find some of it awkward, such as the tree that overlaps with the wall near the water. The column that is closest to the locked door looks strange being too close to one of the other two more detailed columns. Might need to either remove it or play around with it until it feels like it is in a better position. Perhaps further to the left for a better balance, forming a triangle (but not a right triangle)? That is, assuming that our hero can walk behind it.
Of all of them, Mr. Mister's screen seems to be the best planned out and easily has the least amount of awkwardness to it.
#14
Posted 26 October 2009 - 07:39 PM
#15
Posted 26 October 2009 - 07:45 PM
T. Platinum impressed me the most this week, tieing with Jimmyb.
I also would like to say that I appreciate everyone who even though didn't vote for me, still has kind words for my shot every week, I haven't got a wholly bad complaint about one yet!
So thanks guys!
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