Hello. I'm fairly new to ZC in general (I only discovered it early last month), so I'm not sure if I'm posting this in the right place. Anyway, I was wondering if, in the 2.5 enemy editor, it's possible to make an enemy that can change the direction it's facing without actually needing to move around.
I'm trying to make my first quest, and I want to have custom bosses for the dungeons. In this case, I want to make a giant (4x2) Dodongo as a boss that looks like its mouth opens and closes, and you obviously have to feed it bombs when its mouth opens to defeat it. I was thinking I could do this by having the Dodongo be made of animated damage combos, and making the "mouth" a stationary enemy that is only vulnerable to bombs from certain sides, giving it appropriate tiles to look like an open or closed mouth depending on the direction it's facing.
I've tried setting an enemy's step speed to zero, and I've tried limiting the enemy's available walking space to one combo on the screen while its step speed is greater than zero, but both of these result in an enemy that always faces the same direction as when it spawns. Is there a way to accomplish what I'm after in the enemy editor, or no?
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A note: I don't want scripts. I think scripts are great, and I'd love to incorporate them in future quests, but I want my first quest to be done completely script-free, to get as much as I can out of ZC's already-present capabilities.
Also, I realize that I could make this Dodongo boss by losing the custom enemy and using a series of bomb triggers and insta-warps instead, with the number of triggers and warps depending on the number of bombs I want to require, but 1) that's a lot of work just to create the illusion of a simple boss that requires x amount of bombs to defeat, and 2) I have another defeatable enemy in the room that would make transitioning between these screens a bit more complicated than I'd like.
Sorry it's so long, I just wanted to be as clear as possible. If anyone knows of a way to have a stationary enemy that can periodically change the direction it faces (or has another idea to create the effect I'm aiming for with the Dodongo), that would be great.