I have a dungeon map that transitions between two dmaps often as you transition from an outside dmap to an inside dmap. However, despite the level number being set correctly for all dmaps, and the "Continue Here" is set for the dmap I want it to continue on, the game just seems to continue all over the place, as if it's setting the new continue screens at the scrolling warps.
If this is what's happening, why is this even a thing? Why does scrolling warps take priority here?