Fallout Equestria: Remains is a platformer exploration-based loot-based shooter action RPG game done in Flash played in a browser or as a stand-alone Flash client. It's silky smooth, incredibly immersive, highly detailed, and ridiculously fun to play.
Don't be fooled that this is based on My Little Pony. This is very much a grisly game, and nothing that anyone under the age of 13 should ever be touching. FO:E does to MLP what Fallout does to The Sims and worse. There are corruptions and mutations in this game that would make people run for the hills.
The story:
Whether you're familiar with MLP:FiM or not doesn't matter. Friendship is dead. Equestria fell v victim to black spells and dark zebra magic. The entire landscape has been ravaged. Some Ponies live in Stables, the equivalent of Vaults. You are a Unicorn named Littlepip, a repair technician. You wake up in a huge warehouse with a magically sealed memory, listening to Pipbuck messages to guide you on your journey as they gradually unlock.
There's one major town (And one smaller one later on) from which you experience any semblance of civilization, buy things, unlock new gear, craft new items, and work on quests.
The stats:
This is a full-on Fallout'esque RPG similar to Fallout 3, minus the SPECIAL stats which are notably absent. Your skill points go from 0 to 25, and determine what you can and cannot do. Every 5 points gives you some new ability in that field of skill. Putting points into science lets you hack terminals or robots. Putting points into lockpicking helps avoid jamming locks and unlocks the ability to jimmy tougher locks, though you could also use explosives or crowbars on them but may damage the items inside. There's tons of variation here.
The weapons, armor, and items:
There are tons and tons of weapons and armor. Once you've picked up a weapon, it's "unlocked." Picking up another of that item just gives you repair items, which is still kinda nice. So you can also disable weapons in your inventory so as not to see them or bother with them if you have a weapon that's a better tier; not that they're
All weapons and armor (Except throwables obviously) can degrade the more you use them, though you can also easily repair them for bits (money) at a vendor or with repair parts at a workbench you find or make via a portable workbench you buy, which I believe is inexhaustible.
They're all organized in categories like melee, small arms, large arms, energy, makeshift, thrown/explosives, and Unicorn spells.
You're a Unicorn. That's immensely badass.:
Oh boy, where to begin. Part of being a cute and little pastel-colored Unicorn means you can magic. The magic in this game is as complete and awe-inspiring as anything I've ever seen. Just the telekinesis alone does wonders. Here's a very incomplete list of what you can do using your telekinesis.
- Your weapon, especially your melee weapon, is always situated between your cursor and Littlepip, and can be near or far to her. You can move it anywhere you'd like within a few feet of you. You can even move it around corners to attack enemies.
- You can lift, move, and even throw just about anything that's not attached to the ground. You can pick up active mines or traps and move them elsewhere, including into enemies. There's a skill to let you violently throw them too. You can pick up crates and drop them on enemies. You can stack crates to form ladders or bridges on water.
- It's your double-jump. You literally propel yourself upward.
- You can use it to fly for brief distances if you get the skill for it. It's a ton of effort though.
- You can even pick up enemies. You can keep them levitated near your cursor while you whack them with your melee weapon, helpless in your grip. You even see their legs flailing around. It's pretty damn creepy. Unicorns are nuts.
- You can pick up boxes and move them around. It's not just crates; it's ammo boxes and other things that you can't reach. You can just drag them right over to you, assuming your magical reach is powerful enough and you can actually see the thing.
- You have a ton of magical spells to help you out. You can probably play the game using magic alone if you wanted to, almost like the "unarmed" weapon run that some people do.
- There's a skill you can unlock where you can teleport across the room, assuming you can see it. It uses a lot of magic though.
- Your magic spells are extremely useful and very deadly. Do use them all.
The maps:
The overworld is composed of locations just like in Fallout 2, except you don't "walk" between them. You just click on a place and go there after a loading screen. There are between 15 and 20 locations to visit, five of which are dungeons.
Dungeons are called Grind Maps. They're randomly generated grids of rooms that will randomize and regenerate themselves completely on loading the game. They generally have a checkpoint every 5 levels where something happens, whether it's a non-random plot-specific event or a major boss. Partially exploring a level and saving, then quitting, will reset and randomize your progress between checkpoints. Keep that in mind. It's designed to help give you experience and items.
It's probably the one part of the game that I don't like though. I don't like to lose progress even if I save in the middle of that area simply due to it being a design choice to start that area over next time I open the game. The maps are pretty darn big and you have to find the exit to the next level through random chance. It's best to allot a quiet Saturday afternoon to traversing these dungeons. You'll get a ton of loot though; not that it's not mandatory to go through them.
The non-randomized areas are a ton of fun though, and very suspenseful to wander through.
The difficulty:
It's reasonably tough. Enemies hit hard, health potions don't heal that much, enemies can swarm you if you're not careful, radiation is real when there's water, raiders are merciless, the beautiful product of Maripony Taint Vats are horrific, and the running through the Ruins of Canterlot still haunts my fondest nightmares as being the actual very and truly most terrifying area I have ever been inside of in my entire life. Pink Cloud is no joke. It will melt your armor to your skin. At least canonically.
The immersion:
The game is just so incredibly, wonderfully detailed. Your telekinesis alone makes the world truly come alive and expands your options to absurd depths. You're constantly encountering doors and safes to unlock and boxes to stack and traps to avoid and enemies to lure into those traps that you've moved around. Everything is designed to give you the greatest amount of flexibility, but the game is hard enough to really make you want to do all of this.
Ultimately, it's just a gem of a game. I highly recommend it, and I hope you have as much fun as I've had with it.