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Second Beta, It's Late But Almost Done?


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#1 HeroOfFire

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Posted 16 February 2019 - 12:17 AM

After a longer than intended delay, a new Beta for Randomizer Omega is out. And the completed project is looking fairly close now.

Since it has been a while, a brief recap.

Randomizer Omega is a combination of the other quests in the "Randomizer" series. Overworlds and Dungeons from BS, Outlands, Alpha, and Returns come together for four Overworlds, sixteen Dungeon sets, and some returning Bonus content. Although the screen design is Z1 based, there have been a lot of improvements over past projects. Fully scripted doors, compasses give clues to items, and more items and enemies than before.

You have a lot of control over the quest and what appears. You can choose the number of Overworlds and Dungeon Sets each to have anywhere between 4 to 16 dungeon sets in a single seed. You can also decide how dungeons are placed in the worlds, and some of the item placement.

Speaking of items, you can obtain over 500 of them. A 4 Overworld, 3 Dungeon Sets each length will ensure every possible item will appear. If you have fewer total locations, you will not encounter every item. If you end up with more locations than items, the extra locations will be filled in with P Bags, which give you rupees and ammo when picked up.

New to this Beta is the Final Dungeon. While you gain access to the Level 9s in each world by collecting 8 respective Triforce Pieces, the Final Dungeon only needs a few important items to clear. However, the way to it is hidden, and you may need to seek out clues to find it. You can tackle the Final Dungeon as soon as you obtain a strong Arrow weapon, but having more items can make it easier.

If you are unfamiliar with some of the concepts of my randomizers, I suggest not randomizing Old Man hints. They can give some useful information.

The Ex buttons are very useful in this quest. Ex 1 and 2 are used to cycle selected weapons like L and R. Ex 3 and 4 open some useful menus for managing all the weapons and keeping track of things. Also, "MAP" is more useful than you'd expect for a Z1 quest.

So, what is left? For the most part, bug fixes and quality of life features. I have a few more options in mind for the quest. I also might have something to add to the bonus content. The last thing to add is Item Pickup Text. I want the item list finalized before making the 500+ strings needed, and I may add a few more items in a later Beta.
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#2 Dockside2012

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Posted 18 February 2019 - 01:13 AM

Great stuff Herooffire! Glad you didn't give up on this quest! I hope you can add the Key Item option like the one in Mirage Island. I personally like having all key items before going in dungeons.


Edited by Dockside2012, 18 February 2019 - 01:18 AM.


#3 pixcalibur

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Posted 18 February 2019 - 10:14 PM

Maybe can add something when you enter a portal to go into a different overworld, when you're in the cave in the other overworld, the map should update to give you a rough idea where you are.  Nothing worse than popping out in the middle of a field of lynels with no way out and no way to defend yourself, and you only got into that mess because you didn't know roughly where you were in the overworld after using the portal.  Legend of Pokemon Warrior does this correctly when going between worlds, as the "select -> map" function updates.

 

Not much else other than that.  Still learning what many of these new weapons do, some of them quite interesting.



#4 Lordkronos

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Posted 19 February 2019 - 12:39 PM

After a longer than intended delay, a new Beta for Randomizer Omega is out. And the completed project is looking fairly close now.

Since it has been a while, a brief recap.

Randomizer Omega is a combination of the other quests in the "Randomizer" series. Overworlds and Dungeons from BS, Outlands, Alpha, and Returns come together for four Overworlds, sixteen Dungeon sets, and some returning Bonus content. Although the screen design is Z1 based, there have been a lot of improvements over past projects. Fully scripted doors, compasses give clues to items, and more items and enemies than before.

You have a lot of control over the quest and what appears. You can choose the number of Overworlds and Dungeon Sets each to have anywhere between 4 to 16 dungeon sets in a single seed. You can also decide how dungeons are placed in the worlds, and some of the item placement.

Speaking of items, you can obtain over 500 of them. A 4 Overworld, 3 Dungeon Sets each length will ensure every possible item will appear. If you have fewer total locations, you will not encounter every item. If you end up with more locations than items, the extra locations will be filled in with P Bags, which give you rupees and ammo when picked up.

New to this Beta is the Final Dungeon. While you gain access to the Level 9s in each world by collecting 8 respective Triforce Pieces, the Final Dungeon only needs a few important items to clear. However, the way to it is hidden, and you may need to seek out clues to find it. You can tackle the Final Dungeon as soon as you obtain a strong Arrow weapon, but having more items can make it easier.

If you are unfamiliar with some of the concepts of my randomizers, I suggest not randomizing Old Man hints. They can give some useful information.

The Ex buttons are very useful in this quest. Ex 1 and 2 are used to cycle selected weapons like L and R. Ex 3 and 4 open some useful menus for managing all the weapons and keeping track of things. Also, "MAP" is more useful than you'd expect for a Z1 quest.

So, what is left? For the most part, bug fixes and quality of life features. I have a few more options in mind for the quest. I also might have something to add to the bonus content. The last thing to add is Item Pickup Text. I want the item list finalized before making the 500+ strings needed, and I may add a few more items in a later Beta.

Sounds Really Nice Keep up the Great Work its seems this Coult be a Ultimate Randomizer do you Think there is more Possible after this Quest your Quests are more and More with Content and each Quest is Biger than the last one or do you think this is the Maximum of Input for a Quest :D



#5 Lordkronos

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Posted 19 February 2019 - 05:02 PM

Another Little Question will be in the Fullversion still some P Bags or do you Plan all New Weapons :D



#6 SinSeven

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Posted 22 February 2019 - 06:52 PM

I am excited to play this. 



#7 PhoenixWolf

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Posted 24 February 2019 - 12:25 AM

No bad bugs so far, little over 100 dungeons in. There is an interesting oversight with your new spear item though. (Love the spear by the way)

 

If you use it while in the air via roc's feather and hover boots, the spear still comes out where you would be if you weren't jumping, this results in being able to hit things with the spear while being above them to avoid any and all damage. It also lets you move around mid air with the spear out instead of being stationary.

 

In every form, this bug is nothing but helpful, but a bug is still a bug, and likely something you would like to know about.



#8 HeroOfFire

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Posted 28 February 2019 - 12:14 AM

So far, I've fixed / added the following.

 

Spear now works with Z Axis.

 

Added another path on the west side of both lakes in BS Overworld. This makes traversing a bit less linear. It does not change the logic at all.

 

After taking a warp in a cave, the map and item trackers will update to the world you warped to. However, it will not show what screen you have warped to until you exit the cave. I'm looking into how I would update the screen location after warping.

 

Fixed a bug with Shuffled BS Overworld Dungeon locations not using the correct locations from Returns.

 

Updated the quest options to display across multiple pages of options.

 

Added settings for key item placement. You can force all key items (including ALL arrow upgrades) to be outside of dungeons. In all but the shortest lengths, you can choose to have additional locations you can obtain the Bracelet, Ladder, Raft, and Ocarina. This option does not actually add more items, once you obtain the normal highest level of these items, the extra location will instead be a P Bag.

 

Added an option for Swordless mode. This places all Swords and Sword-related equipment as Bonus Content. Going through the main content without a Sword can be interesting.

 

Added one other... interesting challenge option.

 

When selecting the options to have the dungeon sets that appear be based on previous Randomizers, a new dungeon placement option called Retro is available. This places the dungeons in the same locations as they were in the original source quests (except 2 of the BS Level 9s, those locations don't work so well without the gimmick that hid them before). Note that two dungeon sets from Super and Alpha swapped overworlds, but keep the same screen locations otherwise.

 

That sounds like a lot, but those were the smaller things I could do. I still want to add more a few more items, add item pickup text, and probably add one more secret to the bonus content. Progress on these isn't so clear, and they may take some time.

 

Still, if any of the above sounds like something you'd want to try out now, let me know. I can post a new Beta. I don't believe anything I've added will break current saves, but as most of the new stuff affects generating a new seed, little matters for current runs anyways.



#9 HylianGlaceon

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Posted 02 March 2019 - 08:15 PM

Not sure if intended but I tested in version 2.0, and Ganon can still hurt you while you have Nayru's Love up if he touches you. The projectiles don't but Ganon himself does. In my seed, I also had one Free Item room pop up but had no items as well. It was towards the end of my run so maybe all of the possible items that it could have were gotten already?

 

Gonna assume the Flippers and Feather aren't in this or are in some bonus area? I haven't seen any hints as far as I can tell referencing a bonus area and Lensed the majority of the overworld already.

 

I bit minor but it would be helpful if there is a way to have the icon on the map change to show if you've completed a dungeon without having to manually change the color on each one. I wasn't changing the colors on them and had to backtrack to see which dungeons I had already completed.

 

Beyond that, great job as always.



#10 archviler

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Posted 17 March 2019 - 01:16 PM

Hi, been playing this and I'm maybe 30 dungeons or so in, taking my time and enjoying the trip. A few comments as I go:

 

I don't know if I was unlucky or if it's intentional, but a large chunk of the early game feels health starved. I haven't seen any heart containers, only occasional heart pieces, nor have I gotten any tunics. It took me quite a long time to get going, I'm only just now getting past that and to a better heart total.

 

The palette's improved since Randomizer Alpha. I'm not a big fan of the sprite set used personally, but I feel that it's taken a step forward in Randomizer Omega.

 

Some sort of item documentation is absolutely needed. I've largely blundered my way along, relying on my experience in blundering through Randomizer Alpha and watching someone who has recently uploaded videos of a playthrough on Youtube.

 

I've had two crashes in the BS Overworld, one in a dungeon that I don't recall the name of and the other in the world map. Both times the screen froze and sounds continued, and when I tried to close the window, the colors on screen inverted. I had to force close Zelda Classic in both cases.

 

Overall it's a lot of fun, though it is also clearly a beta.


Edited by archviler, 17 March 2019 - 01:17 PM.


#11 telepot

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Posted 25 March 2019 - 07:08 PM

How do you legitimately access the bonus content?

EDIT: Found the screen for the final dungeon:

Spoiler

 

Still don't know which spot leads to the secret overworlds:

Spoiler


Edited by telepot, 29 March 2019 - 01:59 PM.


#12 telepot

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Posted 30 March 2019 - 11:52 PM

What a whopper of a quest!

Spoiler

 

 



#13 antwan4000

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Posted 08 May 2019 - 02:54 AM

I Wonder when with the Next Beta come out or the Final Completion will be?



#14 HeroOfFire

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Posted 09 May 2019 - 01:23 PM

Pretty soon actually. Just doing a shorter test run for any obvious typos or flaws in the 400+ Item Descriptions, plus other last minute bug spotting.




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