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Trouble with Moosh's GBCliffs script


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#1 Rocksfan13

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Posted 24 August 2018 - 08:18 AM

Hey guys.

 

So, I'm trying to utilize Moosh's GBCliffs script from the DB in my quest and it's not working int the quest.

 

The script compiles, but when running the quest, it doesn't work.

 

Quest

Script

 

Can someone give me a hand and help me find out why it's not working.



#2 Moosh

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Posted 24 August 2018 - 09:34 AM

Seems the cause is 4-way movement. I took a look in the test quest, everything seemed set up right. When I turned off 4-way, suddenly it worked. Seems 4-way, much like sideview, is very picky about where it allows scripts to move Link. Oof.



#3 Rocksfan13

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Posted 24 August 2018 - 01:13 PM

Interesting....

 

Is there a way to make it work with 4 way?

 

It's not a big deal to turn on Diagonal Movement for my quest, but interested if it can be done without.

 

Again, Moosh. You rock!!


Edited by Rocksfan13, 24 August 2018 - 01:38 PM.


#4 Moosh

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Posted 24 August 2018 - 05:26 PM

Behold!

A fix!

 

Turns out the problem was not moving Link as I suspected, rather a difference in how his state is handled between 4-way and 8-way movement. In 8-way, walking against a wall is still treated as walking while in 4-way it's treated as Link standing still. I think I've run into this exact problem before in fact, but...I just forgot.



#5 Timelord

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Posted 25 August 2018 - 06:06 PM

Behold!

A fix!

 

Turns out the problem was not moving Link as I suspected, rather a difference in how his state is handled between 4-way and 8-way movement. In 8-way, walking against a wall is still treated as walking while in 4-way it's treated as Link standing still. I think I've run into this exact problem before in fact, but...I just forgot.

Actually, in both, it's treated as Link Pushing, but that state isn't available to you. I'm not sure if I fixed this particular issue in 2.53.0. If not, I likely could, except that because people knew about it, and might have coded expecting 4-way moving against an object to not be LA_WALKING, they might've coded their own pushing value based on LA_NONE and DIR input. Gaaah!

 

I might have incidentally corrected it, but I'm not sure. You might try testing that, because that's a behavioural change that might cause issues somewhere down the pipe.



#6 Rocksfan13

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Posted 28 August 2018 - 08:39 AM

Ok, that being said by ZoriaRPG.

 

Will the new one that Moosh posted not work in 2.53?

Is it just a matter of changing the call to LA_Walking?



#7 Bagu

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Posted 29 December 2019 - 03:44 PM

Do those ffc scripts require any global scricpt?
I added them all (btw I use diagonal/8-way movement in my quest)
I use the right combo types and placed a ffc with the GBCliff script on these combos in the screen.
Nothing happens, their just massiv/unwalkable (no jump down)

Yesterday I got the pit script working, which I also wasn't using right, first time.

I can't find the originally script page. Only this Topic.
So, I don't know if theres an additional global script required.
 



#8 Bagu

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Posted 29 December 2019 - 04:03 PM

Forget what I just wrote...
I figured out my mistake.
The combo had to be half-walkable…

Yeah, the devil's in the details, sometimes




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