I know I'll never make a quest as great as the DayDay series.
Acceptance is the first step.
Posted 02 November 2017 - 03:04 PM
Good rule: Never finish AR3.
Anyways, I pretty much work by doing just what Avataro said in his opening post. I find that is probably the best way I can work, knowing that I'm making things that I'm pleased about and that I'm having fun with it
Posted 02 November 2017 - 05:26 PM
Create a quest that makes YOU proud. Don't try to design anything for anyone else's sensibilities, or you won't end up with a genuine product that you can be happy with at the end of the day.
Edited by Matthew, 02 November 2017 - 05:27 PM.
Posted 03 November 2017 - 04:49 AM
Reminder on how to make your quest great: Accept that it won't be great.
Alternatively, lower your standards for greatness. Maybe your quest isn't as good as other people's quests, but it's the baseline for greatness. Right?
Posted 21 November 2017 - 06:46 AM
Allow yourself to make mistakes or things of lower quality!
When I made my first quest (I was 14 years old when I discovered zelda classic), it ended as a piece of garbage. But I was still proud of it and I enjoyed playing it. Because it was something, "I" created.
Some years after I finished it, I started my second quest with the Intention to make a huge quest of good qualitiy. Today I'm really glad that I made my first quest a low-quality-quest, because I learned a lot about the engine and quest design.
That's the one reason, why my second quest (I'm still working on) has a good Quality: Because I allowed myself to make a "bad" quest first for learning purposes.
Edited by Rastael, 21 November 2017 - 06:47 AM.
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