Thank you for the info, cavthena.
But I have still the platform-not-taking-Link-problem so... Mind if I sent you the test quest?
First screen is with custom enemies for test purposes.
Posted 28 March 2017 - 09:50 AM
Thank you for the info, cavthena.
But I have still the platform-not-taking-Link-problem so... Mind if I sent you the test quest?
First screen is with custom enemies for test purposes.
Posted 28 March 2017 - 11:33 AM
Posted 06 April 2017 - 04:59 AM
Now with a rewritten global loop I tried to combine Mero's Solid FFC again. Without success.
Pass 1: Parsing
Pass 2: Preprocessing
Pass 3: Building symbol tables
tmp, line 788: Error S09: Variable BIG_LINK is undeclared.
tmp, line 794: Error S09: Variable BIG_LINK is undeclared.
tmp, line 796: Error S09: Variable BIG_LINK is undeclared.
tmp, line 767: Error S09: Variable BIG_LINK is undeclared.
tmp, line 775: Error S09: Variable BIG_LINK is undeclared.
tmp, line 713: Error S09: Variable BIG_LINK is undeclared.
tmp, line 122: Error S09: Variable BIG_LINK is undeclared.
I wish I could bring you the my whole scripts in one file but the post would be too big then.
Do you want me to bring the global loop then, or should I scrap this method?
Posted 06 April 2017 - 09:39 AM
Edited by cavthena, 06 April 2017 - 09:44 AM.
Posted 07 April 2017 - 03:38 AM
For problems with my steam games, I'm using securepaste.
http://www.securepaste.net/6XRDY3
why do you want solid ffc anyway? You didn't have any scripts that required it.
In my Level 4 there is a screen where you have to with switches with the boomerang. The FFCs, moving fast, have the block all type. And I thought using this script will push link away to avoid cheating. But I think I have an idea of remaking this screen. If you want me to scrap that idea, let me know.
Posted 07 April 2017 - 01:58 PM
Posted 08 April 2017 - 01:29 AM
It is silly easy to damage boost through that solid ffc stuff, so they won't prevent cheating.For problems with my steam games, I'm using securepaste.
http://www.securepaste.net/6XRDY3
In my Level 4 there is a screen where you have to with switches with the boomerang. The FFCs, moving fast, have the block all type. And I thought using this script will push link away to avoid cheating. But I think I have an idea of remaking this screen. If you want me to scrap that idea, let me know.
Edited by ZoriaRPG, 08 April 2017 - 01:34 AM.
Posted 08 April 2017 - 04:06 AM
It has successfully compiled. Well, only a last test left.
Posted 09 April 2017 - 04:13 AM
Worked in normal view but at a sideview screen Link doesn't move.
And every constant of Mero's Solid FFC script are not cleary explained for me.
const int MISC_SOLIDFFC = 14; //A misc value between 0 and 15 to denote a ffc as solid.
const int MISC_SFFC_X = 0; //This can be used by other ffcs as long as they're not solid.
const int SFFC_SIDEVIEWTHRESHOLD = 12; //Sideview X Overlap: used for hitdetection.
const int CRUSH_DAMAGE = 8; //Damage in 16ths of a heart dealt to link when he is crushed.
const int SF_SIDEWARP = 2; //The flag to denote that Left/Right sidewarps are used on a screen.
const int CT_LADDER = 0; //If not using CT_RIGHTSTATUE
Posted 10 April 2017 - 03:37 AM
I've found a bug in your Pitfall script cavthena. The Pit and Lava combos do not ignore the Roc's Feather item. That means when trying to jump over a pit or lava combo, it "sucks" you in and you fall or drown.
Sry for this double post again but this time it was no impatience, I've discovered the bug today.
Posted 10 April 2017 - 09:50 AM
Edited by cavthena, 10 April 2017 - 11:35 AM.
Posted 11 April 2017 - 03:04 AM
Thank you. This has fixed the bug.
Back to the Solid FFC problem in Sideview.
Is Mero here to explain me the constants?
Worked in normal view but at a sideview screen Link doesn't move.
const int MISC_SOLIDFFC = 14; //A misc value between 0 and 15 to denote a ffc as solid.
const int MISC_SFFC_X = 0; //This can be used by other ffcs as long as they're not solid.
const int SFFC_SIDEVIEWTHRESHOLD = 12; //Sideview X Overlap: used for hitdetection.
const int CRUSH_DAMAGE = 8; //Damage in 16ths of a heart dealt to link when he is crushed.
const int SF_SIDEWARP = 2; //The flag to denote that Left/Right sidewarps are used on a screen.
const int CT_LADDER = 0; //If not using CT_RIGHTSTATUE
Edited by Sparkster, 11 April 2017 - 03:06 AM.
Posted 13 April 2017 - 03:44 AM
I solved the stucking problem for myself by cutting and pasting the Waitdraw(); over SolidFFCs(startx, starty, linkxpos, linkypos, dragged);.
But it is still a little bit buggy when it comes to crushing link. Should I send you the test quest again?
ffc
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