Do you know that?
You have a 2x2-tree. The two combos below are on layer 0 and the two upper combos on layer three.
Now you are in front of the tree and want to jump with the roc's feather.
What happend?
Link is drawn over the bole, but under the treetop.
Is there a (scripting-) way, to fix this problem?
This is also a problem with the weapons, but this looks not as stupid, as Link does.
(sorry for my bad english)
Jump OVER Layer 3
Started by
Rastael
, Dec 06 2010 10:18 AM
4 replies to this topic
#1
Posted 06 December 2010 - 10:18 AM
#2
Posted 06 December 2010 - 10:39 AM
Scripting is not needed. Go to Init Data -> constants and decrease... I forget what it's called. I hope you'll know it when you see it.
#3
Posted 06 December 2010 - 11:06 AM
It's "Jumping Sprite Layer Threshold." Try setting it to 16 or 32.
#4
Posted 07 December 2010 - 05:36 PM
Oh, wow, thank you, I didn't recognized that. ^^
Is there a way to make the same thing for weapons? (like the boomerrang))
Is there a way to make the same thing for weapons? (like the boomerrang))
#5
Posted 08 December 2010 - 01:30 PM
The setting ought to apply to all sprites- Link, enemies, weapons, and items.
There's a minor issue with weapons at the moment, though. Most weapons aren't supposed to fall, but they all do, currently. They won't be staying above the treetops until that's fixed.
There's a minor issue with weapons at the moment, though. Most weapons aren't supposed to fall, but they all do, currently. They won't be staying above the treetops until that's fixed.
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