Now, you can make an enemy that actually holds a weapon instead of trying to randomly run into you! What it does: creates an enemy on the screen and makes it wield a sword! The enemy will always re-appear whenever you re-enter the screen unless another script sets Screen->D to something besides 0.
Screenshots and Demo
D0: ID of the enemy.
D1: Starting X position.
D2: Starting Y position.
D3: How many pixels ahead of the enemy the sword is. (11-14 are good numbers)
D4: ID of the sprite to use.
D5: Damage the weapon does in quarter hearts.
D6: How many frames the enemy waits before re-stabbing the sword if it hit something.
There are no extra resources required.