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Field Effect Jinxes and Safe Tiles


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#1 TheLegend_njf

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Posted 26 February 2018 - 09:09 PM

(Note: I will customize or use my own sprites or tiles)

 

Jinx Enemy:

 

I'm looking for a field effect Jinx enemy where you can set the size of the jinx effect using a Misc. Attribute. Similar to the Zoneblin that Avataro made. I would however like it to have a pulsating wave effect rather than a basic transparent circle preferably.

 

Otherwise it behaves like a regular jinx. I can set it's walking speed to 0 if I want it to be stationary, and I can set the defenses to ignore all. Like all jinxes in TRIFORCE, it will have hunger for bait (yes, I know that sounds ridiculous). 

 

Safe Tile:

 

A tile I can draw myself. It allows Link to be able to still use his items even though he's in a jinx zone. This also cures jinx from other jinx like enemies. Preferably I'd like it to take advantage of combo cycling, or have it's own built in cycle effect in the script itself that can be set with arguments. 

 

I am using ZC 2.50.2.

 

I hope this is detailed enough. If anybody have any questions, please post your inquiries here. 



#2 Timelord

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Posted 28 February 2018 - 07:36 AM

Ekh. If no-one else does this, I might. I have some various jinx code, including custom jinxes.

It'll be a while, though. I have three things ahead of anything new.

IDK what kind of format you want here, either. Did you just want a bubble with an aura effect?

Honestly, given that you want a null space, the safest way to do this is to cancel button presses, rather than setting Link's jinx status.

That probably needs to happen before Waitdraw(), and thus, would be global code, so, rather than a ghosted enemy, I'd give you some code to put in your active script to do all of this. :shrug:

#3 TheLegend_njf

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Posted 08 March 2018 - 04:59 PM

Problem with cancel button presses is that jinx in my quest uses a graphical effect to show the player that he/she is jinxed. 




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