I don't usually post actual stuff I did, but this time, I will.
I've had three projects that have been going on for way too long. One is a huge Classic quest with a 16x16 OW which has been in on and off development since about 2010. The other is/ was Link's Hangover, which is now a graphics test basically, and the third was a metroidvania styled, stage based quest, that I have officially abandoned cause I didn't like the direction it was going, and I ended up needing a lot of small scripts to make things work.
So what did I do today? I finished outlining a project. A small project that will stay small, no matter what. I would like to think I've learned I've been too ambitious in the past. Having one guy like me make 256 overworld screens, and about 500 or so more dungeons screens, and make sure it's all fun to play is.. a big task to say the least.
So what will this new quest be like? It's going to be small as I mentioned before. It will have two, 8x10 overworlds. Initially, I was thinking of using day/ night cycles for the different maps, but I think the OoA time travel approach is more fitting (but my world will be smaller than Labrynna, and not nearly as confusing). The simple story is done, and what few scenes there are are planned. The story, and progressions (including items, and gates) is planned. Along with the two OWs, the quest will feature 6 full dungeons, and 4 smaller sub-areas that are kind of like dungeons, but not really (think Ice Cavern, or Bottom of the Well in OoT). The progression is linear, but not completely. Like, you can't do any dungeon anytime, but you will usually have a choice of two dungeons/ areas to do at a time.
I won't make a project page yet, I want to wait till I actually have some stuff to show, instead of just plans, and words. That's what this thread is for.