So far, 12 rules and no level 3. Anyone know where the hookshot is?
Myrule - Discussion and help thread
#16
Posted 17 April 2014 - 03:53 PM
#17
Posted 17 April 2014 - 04:09 PM
It's in the center of the graveyard-looking area.So far, 12 rules and no level 3. Anyone know where the hookshot is?
Edited by Avataro, 17 April 2014 - 04:09 PM.
#18
Posted 17 April 2014 - 04:13 PM
I'm so stupid Thanks man! (I hate this quest by the way ) Nah, jk
- Avaro likes this
#19
Posted 18 April 2014 - 01:46 AM
First rule I got was that I'm not allowed to attack Peahats (then potion ban). Avataro you are so mean. :c
But regardless, you usage of classic is amazing! Especially the dungeons.
This game must no like me. I got so many hard rules. :C
Edited by Charizard, 18 April 2014 - 02:10 AM.
#20
Posted 18 April 2014 - 05:38 AM
I think this concept's most infuriating aspect is that the longer you play, the harder it gets, so if you're already having trouble it's not going to ever get better.
Here are a few ideas that I think would make it nicer for the player. I understand they'd demand a fairly big rewrite, but maybe you can keep them in mind if you ever make a sequel:
- From time to time, allow the player to remove a rule of their choice. This could be done by finding secret rooms, or when you beat a level, or maybe something you can pay for in a shop.
- Instead of having all the rules be permanent, you could make it so that, past a certain point, every time a new rule is added, an old one is removed.
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#21
Posted 18 April 2014 - 05:41 AM
Yeah, instead of building up rules. Maybe have one (or two/three) rules which change upon the time limit. Otherwise, it's a creative concept at best.
#22
Posted 18 April 2014 - 09:58 AM
I think this concept's most infuriating aspect is that the longer you play, the harder it gets, so if you're already having trouble it's not going to ever get better.
Here are a few ideas that I think would make it nicer for the player. I understand they'd demand a fairly big rewrite, but maybe you can keep them in mind if you ever make a sequel:
- From time to time, allow the player to remove a rule of their choice. This could be done by finding secret rooms, or when you beat a level, or maybe something you can pay for in a shop.
- Instead of having all the rules be permanent, you could make it so that, past a certain point, every time a new rule is added, an old one is removed.
Yes, these are perfect ideas! It definetly would have benefit the game greatly. I wish I would have thought about the consequences when I made up the rules system, but now I won't change it anymore.
In any case, thanks for playing guys and good luck! :0
#23
Posted 18 April 2014 - 10:17 AM
Avataro enjoys hurting Link from the inside out. You disturbing individual! Jk
This quest is something. I enjoyed it, but that's probably because I wouldn't let the game get to the point where it would become a total headache.
I feel this is a "rage quit until you make it" kinda quest. Because I could see myself having to play this a few times before I really consider beating it.
Anyways, I don't think Avataro was intending on making this quest the next big thing. It was only a 3 week project (please lets not debate 2 week contest projects). Either way, I just feel he added this quest just to add something funny, not something to be taken seriously.
Reeeelaaaaaxxx and have a strawberry.
Edited by NewJourneysFire, 18 April 2014 - 10:22 AM.
- Avaro and Demonlink like this
#24
Posted 18 April 2014 - 12:02 PM
If you don't include the rule:
"all dmap titles/npcs/sfxs say hi eddy" (suggested by Charizard)
I will kill myself. Jk, but I would love to see that as an easter egg which lasts for like 10 seconds XD
Edited by EddyTheOliveira, 18 April 2014 - 12:02 PM.
- Shane and Avaro like this
#25
Posted 18 April 2014 - 12:17 PM
I think this concept's most infuriating aspect is that the longer you play, the harder it gets, so if you're already having trouble it's not going to ever get better.
Here are a few ideas that I think would make it nicer for the player. I understand they'd demand a fairly big rewrite, but maybe you can keep them in mind if you ever make a sequel:
- From time to time, allow the player to remove a rule of their choice. This could be done by finding secret rooms, or when you beat a level, or maybe something you can pay for in a shop.
- Instead of having all the rules be permanent, you could make it so that, past a certain point, every time a new rule is added, an old one is removed.
Yeah, I don't like that unstable equilibrium at all. So basically, if you know the game inside and out, it's easy. If you don't? You're screwed! Hahahaha! It's poor design IMO to make a game that pretty much REQUIRES advanced knowledge and punish you for taking too long or whatever. Sadly, a lot of SHMUPs are like that. If you no miss clear the game, you're overpowered the whole time. If you die once, might as well reset the game because your chances of recovering from a death are approximately 42,176 to 1.
DISCLAIMER: I did not play the quest. I'm just basing my thoughts off what I've seen posted here. I'm not here to bash the quest. I like the rule concept but the execution isn't the best IMO.
Edited by RedmageAdam, 18 April 2014 - 12:21 PM.
- Evan20000 likes this
#26
Posted 18 April 2014 - 01:10 PM
Just saying, but the quest is still playable. Of course it's easier if you know it inside out, but what game isn't?Yeah, I don't like that unstable equilibrium at all. So basically, if you know the game inside and out, it's easy. If you don't? You're screwed! Hahahaha! It's poor design IMO to make a game that pretty much REQUIRES advanced knowledge and punish you for taking too long or whatever. Sadly, a lot of SHMUPs are like that. If you no miss clear the game, you're overpowered the whole time. If you die once, might as well reset the game because your chances of recovering from a death are approximately 42,176 to 1.
DISCLAIMER: I did not play the quest. I'm just basing my thoughts off what I've seen posted here. I'm not here to bash the quest. I like the rule concept but the execution isn't the best IMO.
- Shane likes this
#27
Posted 18 April 2014 - 01:16 PM
#28
Posted 18 April 2014 - 03:23 PM
If you were to go back and change something, I'd change the way new rules are added. Rather than add them as time goes on, add new rules as you actually progress through the quest. Oh, you made it half way through this dungeon? New rule time. Something like that, so you're not punished for being slow. I'd also make it so that the rules aren't completely random. Maybe have the first few rules pick from a pool of 10 easy rules, then the new few after that pick from a pool of 10 slightly tougher rules, etc., so that the difficulty curve doesn't go all out of whack if you get hard rules right at the start followed by a bunch of easy rules.
#29
Posted 18 April 2014 - 04:25 PM
Tricky situation: At the final boss, do I kill her or do I respect the rule "You shall not kill me" if I also got the "No staying in the same room for 2 minutes"?
Edit: Forget it (By the way Avataro, it's "Marry" not "mary" XD )
Edited by Demonlink, 18 April 2014 - 04:29 PM.
#30
Posted 18 April 2014 - 05:37 PM
These all are really good ideas, honestly. I think I can add that idea to not make the rules totally random and have a pool for an actual difficulty curve, but I won't change the time thing anymore.If you were to go back and change something, I'd change the way new rules are added. Rather than add them as time goes on, add new rules as you actually progress through the quest. Oh, you made it half way through this dungeon? New rule time. Something like that, so you're not punished for being slow. I'd also make it so that the rules aren't completely random. Maybe have the first few rules pick from a pool of 10 easy rules, then the new few after that pick from a pool of 10 slightly tougher rules, etc., so that the difficulty curve doesn't go all out of whack if you get hard rules right at the start followed by a bunch of easy rules.
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