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ball and chain boss / enemy


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#1 Sans

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Posted 26 February 2019 - 11:49 AM

hello guys i would like to ask a script request about a enemy or a boss.

Well you may know the ball and the chain enemy from the database right ? well every tries i do made to setup the enemy never works while the import works. So i would like sorta a update of the enemy scripts

i would like simply a enemy or a boss depended the size to having a ball and chain.

For the enemy version it would be a simple enemy that spin the balls with the chain around himself and throwing it to Link if he getting too close. If it's a boss it'll be able to do the same thing except it'll be able to throw projectiles. Fire ball, tornadoes (to confuses Link), etc. and when the boss throw the chain to Link it happens the same thing except the screen shakes onces the ball hits the ground. (a little bit like Onox.)

So i was thinking about:

D0: the number of the ball combo
D1: the rotation speed
D2: the number of the chain combo
D3: the sprite of the fireball
D4: the sprite of the tornado
D5: the size of the enemy
D6: the size of the ball
D7: the size of the chain
D8: the number of the chains
D10: the death animation flag (0: normal, 32: explosion.)
D11: the enemy combo number
D12: the enemy script slot. 

if possible you can have a exemple quest too please ?


Edited by Sans, 26 February 2019 - 11:52 AM.

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#2 Sans

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Posted 01 March 2019 - 10:43 AM

this is the sprite of the boss i wish to uses for the script.

190301044053104240.png
(i know the chain is horrible but i did wanted to making it fit with the huge ball.)



#3 P-Tux7

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Posted 01 March 2019 - 12:19 PM

The chain looks pretty good, you should just remove the center bit so it looks more donut like.



#4 Emily

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Posted 01 March 2019 - 12:55 PM

D0: the number of the ball combo
D1: the rotation speed
D2: the number of the chain combo
D3: the sprite of the fireball
D4: the sprite of the tornado
D5: the size of the enemy
D6: the size of the ball
D7: the size of the chain
D8: the number of the chains
D10: the death animation flag (0: normal, 32: explosion.)
D11: the enemy combo number
D12: the enemy script slot. 

D7 is the highest argument; there is no D8, D9, D10, D11, or D12.



#5 Sans

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Posted 02 March 2019 - 09:49 AM

are you sure ? when you set a enemy when you pick (Other) enemy type you have D0 D12 you can set. It's usable for enemy ffc scripts 




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