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#1156 Anthus

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Posted 14 November 2017 - 08:05 PM

@ Sheik's Lost Woods: I think a good ol' fashioned palette swap could work wonders. Maybe throw in some big grave yard trees from MC and run with it. :)

#1157 ywkls

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Posted 14 November 2017 - 10:40 PM

Moving back to my actual Zelda-based quest... second dungeon mostly done!

Slimy Sewers

 

Once I get it and the other dungeon I've finished tested, I'll release a demo with them. If there are any details I can add to improve the aesthetic, let me know!



#1158 Architect Abdiel

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Posted 15 November 2017 - 06:50 AM

Spoiler



Thoughts other than the tree perspective?


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#1159 Mibbitable

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Posted 21 November 2017 - 04:03 PM

WAE0YJB.png?1

Spring of Spirits 


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#1160 Sheik

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Posted 21 November 2017 - 05:22 PM

Hmm. I might be mistaken but I feel like the custom tile additions are getting somewhat out of hand.


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#1161 Mibbitable

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Posted 21 November 2017 - 05:44 PM

Well, there isn't much else I can do until that tile-set gets more things added to it.

One thing I wanna fix are the water decor, the bridge, and NPC's.


Edited by Mibbitable, 21 November 2017 - 05:45 PM.


#1162 Jenny

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Posted 22 November 2017 - 03:36 PM

Spoiler

 

Very old map I'm looking for some good feedback on. 

 

(Ignore any color issues, it's just due to certain areas using a different palette than others so you wouldn't actually see it in game)


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#1163 Old-Skool

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Posted 22 November 2017 - 03:49 PM

Magic and Fantasy - Death Mountain Guide/map (hidden both because size and because actual spoilers
Spoiler

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#1164 Shane

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Posted 26 November 2017 - 01:53 AM

I can't get enough of the unique style. :) Looks good.

 

Yoshi: I think your map is nice. Your village area is the best IMO.



#1165 Anthus

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Posted 27 November 2017 - 12:53 AM

RKfTCf9.png

 

I am always very skeptical when they say "endless adventure".


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#1166 Matthew

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Posted 22 December 2017 - 01:43 AM

It's the once-great kingdom of Regalia, it all its entirety! I've been working on this for 8 months now. ;)

 

(opening the image in a new tab will make viewing this a LOT easier, as its a gigantic image ;P)

 

Regalia.png


Edited by Matthew, 22 December 2017 - 01:43 AM.

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#1167 Anthus

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Posted 22 December 2017 - 01:58 AM

I love the overall shape of this map. It looks really professional, and interesting to explore. What I mean to say, is bonus points for having a complete map that isn't a rectangle. Nice work, Matthew.


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#1168 Sheik

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Posted 22 December 2017 - 03:38 AM

Very nice, lots of variation. Two thumbs up!


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#1169 Eddy

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Posted 22 December 2017 - 06:56 AM

Submit to Map of the Month when

 

That's looking really incredible though. I especially like how natural the map shape looks, rather than having your general boxed map. Nice job with the details and design in each part too.


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#1170 Matthew

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Posted 22 December 2017 - 02:08 PM

Thanks you guys! And yeah, I tried to avoid going for just a rectangle... I preferred giving myself all the screen space I needed to create what I could consider a complete area. Just one/two rectangular map(s) is pretty limiting imo...

 

The hardest part of this, though, is ensuring continuity between each map. You can't accidentally have any overlapping screens, which is easy to have happen due to the freeform nature of the overworld.

 

Anyways, I'm working on interiors and dungeons now. This quest should be complete in a few months (hopefully).


Edited by Matthew, 22 December 2017 - 02:08 PM.

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