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Incomplete listing of 1.92 enemies... -ZQEH


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#1 Kite

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Posted 08 July 2002 - 02:11 PM

This is an incomplete version of the enemy listings I was working on at AGN. Happyman was supposed to give me screenshots and some more info through PMs, but since AGN is down, you know the story. -_-

That's why there are no pics or csets yet.

Anyway, here is what I have so far...

QUOTE


Key:

Difficulty: Easy, medium, and hard (also, one of these enemies has ANNOYING as their difficulty)
Life: Wooden sword hits
Damage: Hearts wi/ no ring when touched
Attacks: If you don't know, something is wrong with you
Weakness: Same here.
Cset: This is what cset the enemy uses. Some enemies use the ESP (extra sprite palatte).
Misc: Mostly, this is my comments on the enemy but it also has information that doesn't fit elsewhere.
Pic: Does this really need explaining?

Bat:

Difficulty: Medium (Easy for some people)
Life: 4
Damage: 1.5
Attacks: Flies around fast randomly. Never stops.
Weakness: Bombs can kill them off fast. So can the hammer.
Cset: 9
Misc: Basically, these are steroid induced keese.
Pic:

BS Dodongo:

Difficulty: Easy
Life: 16
Damage: 4
Attacks: Walks around randomly.
Weakness: Bombs are the only thing that will hurt it. 2 regular or 1 super
Cset: 9
Misc: This enemy is from BS Zelda. It is two tiles long instead of the usual 1 vertically. That's the only difference I could find.
Pic:

BS Patra:

Difficulty: Medium
Attacks: Flies around like a normal patra.
Weakness: The patras that fly around it.
Cset:
Misc: This enemy came from BS Zelda also, I think.
Pic: 

Fire:

Difficulty: Easy
Life: 0.5
Damage: 0.5
Attacks: Uh... it sits there and hurts you if you touch it.
Weakness: Any weapon will kill it in one hit.
Cset: 8
Misc: This is the same type of fire seen in Zelda room types. It was once used for trigger events in 104, but the trigger enemy does that now.
Pic:

Fire Shooter:

Difficulty: Easy
Attacks: Shoots fire
Life: Refer to Weakness.
Damage: Fireballs 0.5
Weakness: You can't kill it.
Cset: N/A
Misc: This acts like a center statue except you can't touch it and only its fire will hurt you. Also, shutter doors that open with all enemies dead or push/wait blocks don't count these as enemies. Similar to how they do with Zoras and rocks.
Pic: It's invisible, silly.

Ghini 2:

Difficulty: Medium
Attacks: You can't kill these things unless you use a superbomb, kill the ring leader, or pick up the \"kill all enemies\" item.
Weakness: Superbomb (whether it was intentional or not).
Cset: 
Misc: This is the same type of Ghini that comes out of grave combos.
Pic:

Gleeok 2:

Difficulty: Medium
Life: 25 per head
Damage: 1 by touch and 2 by fire
Attacks: Shoots fire in streaks that can be blocked with a mirror shield.
Weakness: Same as a regular Gleeok.
Cset: ? (ESP 1)
Misc: It's been around since build 64 (maybe sooner).
Picture: 

Gohma 3:

Difficulty: Medium
Life: 12 (3 Silver Arrows)
Damage: 4 (Fireball 2)
Attacks: Fires 3 fireballs like an Aquamentus, but a shield cannot block them.
Weakness: Hit it with silver arrows or golden arrows. Regular ones do nothing to it, I think.
Cset: 8
Misc: Don't be misled by its look in Classic tiles, it is stronger than a red gohma.
Pic:

Gohma 4:

Difficulty: Medium (maybe hard)
Life: 24 (3 Gold Arrows)
Damage: 4 (Fire 2)
Attacks: Shoots fire like a Gleeok 2, but it comes out when he opens his eye. The fire also seems more concentrated.
Weakness: Golden arrows in the eye. I think nothing else phases it.
Cset: 7
Misc: Don't be misled by its look in Classic tiles, it is stronger than a blue gohma.
Pic:

Manhandla 2:

Difficulty: Medium
Life: 4 per pirahna, 32 total
Damage: 2 (Fireball 2)
Attacks: Uh... it shoots fireballs and moves around. :confuse2:
Weakness: Bombs.
Cset: 8
Misc: One well placed superbomb can kill this thing, thus it isn't very hard.
Pic: 

Patra 2:

Difficulty: Medium
Life: About 10 per child (you want me to count??), 22 leader
Damage: 2 (Fireball 2)
Attacks: Flies around with 2 circles of \"kids\" and shoots fireballs.
Weakness: Kids that fly around it.
Cset: 7 (Child 8 )
Misc: I don't know of anything to put here.
Pic:

Patra 3:

Difficulty: Hard
Life: About 10 per child (you want me to count??), 22 leader
Damage: 2 (Fireball 2)
Attacks: Same as Patra 2 except it shoots fireballs from the inner most circle of kids (meaning more fireballs).
Weakness: Kids that fly around it.
Cset:
Misc: I didn't notice much of a different between Patra 2 and 3 except for the fireballs. Then again, I haven't seen them in action too much besides in newfirst and the test quest I made.
Pic:

Stalfos 3:

Difficulty: Medium
Life: 6
Damage: 1.5
Attacks: Fires 3 swords and moves very fast.
Weakness: You can hit it with about anything, but gold arrows take them out with one hit.
Cset: 9
Misc: I never knew about this enemy for a good while. icon_sweat.gif
Pic:

Super Darknut (Darknut - Super):

Difficulty: Medium
Life: 16
Damage: 4
Attacks: Walks around and tries to touch you. Splits into two blue darknuts when you kill it.
Weakness: A hammer can bust its shield and allow you to hit it from any angle.
Cset: 9
Misc: It moves as fast as a Deathknight, yet it isn't one.
Pic:

Trigger:

Difficulty: N/A
Attacks: N/A
Weakness: N/A
Cset: N/A
Misc: This enemy does nothing. You can't touch it or see it and it can't hurt you. It is useful for trigger events using boss flags.
Pic: It's invisible, silly.

Wizzrobe - Fire:

Difficulty: Medium
Life: 12
Damage: 2
Attacks: Fires ring of fire that can be blocked with Mirror Shield.
Weakness: Super Bombs will blow it away with one hit.
Cset: 8
Misc: This thing is pure evil. One of DN's better enemies. icon_smile.gif (This is my favorite enemy)
Pic:

Wizzrobe - Wind:

Difficulty: Annoying
Life: 12
Damage: 1
Attacks: Fires wind blast that can send you back to the start of the level.
Weakness: One superbomb clears it away.
Cset: 7
Misc: I hate these things when they appear in huge numbers in a quest (DoY comes to mind).
Pic:

Wizzrobe - Bat:

Difficulty: Medium
Life: 13
Damage: 1
Attacks: It fires bats (improved and stronger keese).
Weakness: Once again, superbombs never fail.
Cset: 9
Misc: Kill this thing quickly or you will have more than you can handle of bats.
Pic:

Wizzrobe - Mirror:

Difficulty: Hard
Life: 12
Damage: 8
Attacks: Just like a blue wizzrobe, it moves around and fires beams. There is a catch though...
Weakness: ...you can only hit it with reflected wand beams. You can hit it using prism blocks, but it is faster to kill reflecting their own attacks back at them.
Cset: 9
Misc:  This enemy is by far the hardest in Zelda Classic IMO.
Pic:

Floor Master:

Oh, whoops. This isn't in yet. icon_sweat.gif

That's about it. If you find anything I missed and I should add in, please tell me.


If any of this data is wrong, please tell me. Also, if you know about the missing csets, tell me.

#2 Wild Bill

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Posted 08 July 2002 - 04:06 PM

I can't wait to add this. icon_biggrin.gif

#3 ZeldaLord

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Posted 08 July 2002 - 04:53 PM

I heard something once about a "Wallmaster2" which drops from the ceiling. Was this ever a real enemy? icon_confused.gif:

#4 Kite

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Posted 08 July 2002 - 05:39 PM

Whenever Happyman shares some data, there will be HP for each enemy and pictures added. Also, the csets will be done.

No, the Floor Master was just something I got out of the enemy tiles pdf. They are not real yet. icon_sweat.gif

#5 HappyPuppet

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Posted 08 July 2002 - 08:49 PM

icon_omg.gif

Don't look at me!!! icon_frown.gif

It's coming!

icon_lol.gif

EDIT: This is a txt version. I don't have pics yet.[/url]

Edit 2 years later: This is my 1st post if you ever see it. icon_bounce.gif

#6 Kite

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Posted 10 July 2002 - 07:51 PM

Ok. I'll work on adding this stuff into what I have posted.

You can just email me the pics when they are ready. I have webspace... but then again... they would run my bandwidth because I have a free site. -_-

Edit: You skipped the BS patra. -_-

#7 Praethus

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Posted 10 July 2002 - 08:43 PM

Hey, where is the DeathKnight

#8 HappyPuppet

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Posted 10 July 2002 - 08:45 PM

Since it wasn't new in 1.92, it wasn't included.

If it was new in 1.90, it's not in there.

#9 Praethus

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Posted 10 July 2002 - 08:47 PM

Oh. I didn't do much with 1.90 so I didn't realize this.

#10 Wild Bill

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Posted 11 July 2002 - 08:41 AM

We aught to make a list like this for 1.90 enemies too.

#11 Praethus

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Posted 11 July 2002 - 11:25 AM

Or just add them to this list. People that start now prolly won't use 1.90 much. At least add the DeathKnight and the Cracktorock.

#12 Kite

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Posted 11 July 2002 - 11:32 AM

http://www.zeldaclas...ies/index.shtml

That's why I'm not doing 1.90 enemies.

Though the Death Knight and OoC are not on there, I think most people know what they are already. The ZC readme even says what they are. :roll:

Then again... I don't have the time to gather all of the data on them. If someone else can gather this data for those two enemies, I'll gladly add them in.

#13 ZeldaLord

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Posted 11 July 2002 - 05:59 PM

QUOTE


Come on, that is the most retarded enemy list I have ever seen. All it really tells you is the cset and whether it can enter from sides, not even a decent discription.

#14 Kite

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Posted 11 July 2002 - 09:56 PM

Fine...

Right now my main focus is the 1.92 enemies, but I will eventually get to the 1.90 enemies.

Also, this list is too big for a post at AGN, so I need to hire someone to make it into a webpage. Anyone want to do it?

#15 Praethus

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Posted 11 July 2002 - 11:08 PM

You could turn it into a document, and let people download it.


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