The new version, you don't need dmaps at all. So, just get rid of the night ones entirely, and only use the day ones.
Modified Day/Night Script
#31
Posted 25 December 2019 - 12:15 PM
- Bagu likes this
#32
Posted 25 December 2019 - 12:46 PM
Wouldn't a script, like I first asked for be possible.
That says "Always use Cave/Itemroom" style of return, but keeps the warps/returns A-d.
This World absolutely fix all my problems with the old script.
Maybe to place as ffc on warp tile or as a screen script
Your Script seems to be best for my overworld Maps, cause there are no changes but palette and music.
So changing Editing DayMap's palette/midi would be perfect
But my villages need 2 Maps/Dmaps for one Village.
Or does or Script include a Kind of auto change to next numb DMap?
Please excuse me for asking this much
Edited by Bagu, 25 December 2019 - 12:52 PM.
#33
Posted 25 December 2019 - 12:53 PM
You actually are using the old script with different MAPS? That was never how I intended it to be used, and if I recall the setup instructions wouldn't have called for that... but I suppose that would work? A bit janky of a way to do it... but I suppose it works? The new script doesn't do that, though...
Tint.zh in a recent update can set tints per-dmap, so you could probably use Tint.zh directly with the old script? to create something better?
The main issue is that when you change DMap palettes for night, it can only change csets 2, 3, 4, and 9; tint changes ALL csets.
...check out Tint.zh on the database, and see if you can understand how it works. I may be able to help with something in a bit, but I'm too tired at the moment considering it's like 3AM.
#34
Posted 25 December 2019 - 01:50 PM
I was working on the scripts
I forgot different time zones
I'm in Germany
...here it is about 8pm.
Sorry, once more
Edited by Bagu, 25 December 2019 - 01:56 PM.
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