Screenshot of the Week 73
#1
Posted 19 December 2004 - 10:49 AM
An artist at work in a peaceful forest.
Shoelace
Welcome to Windy Peak. Watch your step or you may fall off the mountain.
IaN
Can you find all 6 butterflies?
Skateboarder11
Gashin
Ccc
Link128
Shashomaru
SotW 73 will end Friday around 5PM CT.
PrinceMSC
#2
Posted 19 December 2004 - 11:03 AM
#3
Posted 19 December 2004 - 11:17 AM
Hergiswi: Good shot, though could use more variety with the grass.
Shoelace: You've already read my comment in eotw., still can't think of how you make it better.
IaN: Exelint screen.
Skateboarder11: You've already read my comment in eotw.
Gashin: Excellent screen, excellent new tiles Gets vote.
Mine: Got messed up a but when it was uploaded to purezc.
still won't win though.
Link128: Good screen, though you shouldn't have saved it as a jpg.
Shashomaru: Too dark, can barely see anything.
Edited by Ccc, 19 December 2004 - 12:01 PM.
#4
Posted 19 December 2004 - 11:51 AM
Shoelace: Very nice, probably would help with more action and more variety.
IaN: Awesome shot Ian! Again you win, but I think this week is closer than any other with you in it.
Skateboarder11: I've never been a fan of this tileset, but with that, this is still a great shot. Everything is very random and this is a very good shot.
Gashin: Woah, this is nice too. It's pretty much tied with IaN, but the walls look strange, and personally push the shot back.
Ccc: There are 2 problems with this shot. 1. The trees are in a big group, yet aren't random. It's kind of a boring look. 2. The grass has an inconsistant spot that looks bad.
Link128: There's not a good setup in this shot, so it's pretty much just a plain old shot. Make more varience in the entrances and exits of the screen
Shashomaru: This is simply a too dark shot for SOTW. Even if there is a lot of detail, I can't notice it.
#5
Posted 19 December 2004 - 12:05 PM
#6
Posted 19 December 2004 - 03:26 PM
#7
Posted 19 December 2004 - 03:50 PM
#8
Posted 19 December 2004 - 04:37 PM
Shoelace: Oomph... a close second to Herg. Actually, now that I think about it, I probably should have voted for this, because it has more variety in the color. However, it's kind of too late for that.
IaN's screen looks the same as the last two times, though has some very nice tiles, but I like shots with color variety.
skateboarder11's is nice, but that mountain seems awkwardly placed to me.
Gashin's is WAAAAY too bright.
Ccc: To tell you the truth, I agree with LTM here. It does have some nice tiles in it, though.
Link128: Um... it's okay. Nothing amazing though. Though the cloud seems a bit randomly placed.
Shashomaru: Too dark. I can barely see the shot. All I see is an insanely dark shade of green.
#9
Posted 19 December 2004 - 05:02 PM
#10
Posted 19 December 2004 - 05:18 PM
Excuse me? I couldn't understand you.
#11
Posted 19 December 2004 - 05:35 PM
He's French.
Let me try and clarify:
#12
Posted 19 December 2004 - 06:05 PM
Oh, really? Sorry about that...
If I could vote, I'd have to say I'd vote for Gashin's...I love the way that's set up and bright and stuff.
Edited by Hergiswi, 19 December 2004 - 06:06 PM.
#13
Posted 19 December 2004 - 06:42 PM
#14
Posted 19 December 2004 - 09:45 PM
Hergiswi: Nothing terribly eye-catching, and personally i don't like the gameboy colours. The tan subscreen background is hideous and the map looks a little weak, much too... boring. Add a border or something, try to spice it up a bit.
Shoelace: The mountain and the grass is all a little too square and unnatural for my liking, and I don't think those vines were made to bend like that. You might need to edit those a bit... I don't mind the colours though
IaN: I like it much more than your other Minish cap screenshot, these tiles will probably become more and more common... looks good though. Oh, and... found em
Skateboarder11: ... I have to say, pretty poor use of SD3 tiles, and a pretty boring shot. Half the screenshot is covered by mountain. If you took the time you could've come up with a much more interesting shot.
Gashin: Wow, haven't seen these before, custom tiles? A little too bright for a cavern and the bright blue walls don't really meld into the harsh black enough. Not much room to move, but since you're only fighting keeses i guess it doesnt matter. One thing though... how can there be a shadow beneath the icicles? Surely they're meant to be attatched to the ceiling... yet its as if the light source is above them. (im just nitpicking)
Ccc: Too much monotany. You definatly need some shadows or overbrush or something because those trees are so repeditive. Apart from that it's not too bad a shot.
Link128: Not bad, glad to see you didn't make the trees symetrical. The clouds a bit redundant, looks like you've just put it there in an attempt to liven up the screen. The blue path looks awful, sorry.
Shashomaru: Simple, yet nice layout, good combonation of different trees and bushes... but it's all the same colour. There needs to be some more... well... colours.
Well thats all of em... and my vote goes to...
IaN, with Gashin a close second for originality. Well done to both of you.
#15
Posted 20 December 2004 - 01:34 AM
[edit] ok, I updated the cave tiles alot, and they look a little better, in my opinion. if I could post it in place of my current one, I would, but...
Edited by Gashin, 22 December 2004 - 03:56 PM.
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