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Link stuck in Castlevania

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Scripting roadmap


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#1 Alucard648

Alucard648

    Wizard

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  • Location:castle Dracula

Posted 13 September 2013 - 08:23 AM

These are scripts needed to be completed to finish this quest.

The following enemies need to be scripted:
1. Zombies: basically Stalfos L1 but 2-tile tall. (V)
2. Panthers: when Link gets closer they start moving, trying to jump over pits. 1x2 tiles. (V)
3. Giant bat: Flies around the screen and swoops down at Link. Optionally fires fireballs at Link. 2x3 tiles. (V)
4. Spear knights: Like Zombies but slower and have more HP. (V)
5. CV1 Ghosts: Start invisible. When Link faces away from them and is at sufficient distance those nasties appear and fly at Link trying to "backstab" him. (V)
6. Queen Medusa: Flies around at fixed Y-coordinate and drop snakes (Ropes). When it`s HP is reduced to 0 boss get stunned (like Z1 Ganon). Playing whistle this time "breaks" Queen Medusa into Medusa heads (like Digdogger). 2x2 tiles. (V)
7. Fleamen: Just like Tektites but affected by Sideview gravity. (V)
8. Mummies: Walk around the screen and throw bandages at Link (reskinned Medusa heads).
1x3 tiles.
(V)
9. Ravens: Fly around the screen then swoop down at Link. (V)
10. Meremen: Jump out of bottom of the screen trying to land onto Link and If they land into something solid they walk around and spit fireballs. 2-tile tall. (V)
11. Eagles: Fly at fixed Y-coordinate and drop carried enemies at Link. Can be set to carry any enemy (best used with gravity affected ones). 2x2 tiles. (V)
12. Skeletal Dragons. These segmented monsters are anchored to their position and try to follow Link`s position, occasionally spitting fireballs at Link. (Re-skinned Lanmolas into them)
13. Skeletons: Jump around the screen and throw bones at Link in arch pattern (like axe subweapon). 1x2 tiles.(V)
14. Red skeletons and Red Bonepillars: Their piles should not hurt Link for 0 damage when touched. (V)
15. Axe Knights: Like Death Knights but slower and throw axe boomerangs. 2x2 tiles. (V)
16. Moster Frankenstein: Walks around the screen and occasionally jumps, causing damaging tremors and spawning Z1 rocks and boulders. 1x3 tiles. (V)
17. Grim Reaper and Insta-Reaper: Fly around the screen like Arkanoid ball always facing Link and occasionally cast "Summon Layer" spell. 3x4 tiles (V)
18. Dracula 1: Teleports around at fixed Y-coordinate (like wizzrobe) and do one of the following attacks each time he appears:
1. Fire a 5-way fireball spreadshot at Link.
2. Throw two meteors at Link.
3. Drop a spiked crusher at Link from the top of the room.
2x4 tiles.
(V)

The following items are needed to be scripted:
(V)1. Holy water, Axe and Stopwatch subweapons.
(V)2. A warp item to substitute broken whistle whirlwinds.
(V)3. A bug-free whip plus 3-tile long variation for L3 and L4 upgrades.

The following features are needed to be implemented:
(V)1.*Castlevania-styled crumbling bridges. This FFC detects if Link walks on something solid after passing FFC`s X (or Y)position and after predefined delay start moving across multiple screens in that cardinal direction and replacing any combo that matches it`s X position (or Y position if FFC moves vertically) with the one whose number is written in script argument. This script could be used for crumbling bridges, rising lava etc.
(V)2. Candles that trigger screen secrets when broken. Needed for traps in 6-2.


 


Edited by Alucard648, 14 August 2014 - 05:00 PM.



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