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Generic FFC Trigger


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#46 grayswandir

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Posted 25 August 2013 - 06:05 AM

If D3 is positive, then the FFC will kill itself if the combo underneath its center changes.

 

You want a version where you stand on the FFC and then use a specific item? That should be doable. I'll just add in a timer to indicate how long it's been since LastItemUsed has been changed, and then check that. I think I'll just change D3 to be a set of flags and add that behavior onto it.



#47 Timelord

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Posted 25 August 2013 - 07:04 AM

Actually, adding a dead LWeapon works; I wouldn't meddle with the existing functionality to add new functions. (I would prefer to have additional functions that I can enable or disable.)

If you want to add a function to check to see if an item is used that doesn't produce an LWeapon, I would want it on D6; anything else on D7. After that, I can start splitting values as needed.

I also used some of this code as the basis for a variation on the FFC candle for Alucard, but I'm not sure how to make it generate an item drop from a dropset.

here is the code thus far... Is there a good approach at this?


Edited by ZoriaRPG, 25 August 2013 - 04:20 PM.



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