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What did you accomplish in ZC today?


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#4801 P-Tux7

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Posted 18 May 2021 - 03:05 AM

Today I found some other bs tilesets that haven't been worked on in over three years and I have been looking through them for tiles to use in the bs update I'm working on.

which ones are these?

 

also, should a proper BS set have tiles imported/edited from other games in it, or only rips from BS + original tiles drawn in that style? I don't want it visually homogenized to be like Pure/DoR by adding LTTP/Game Boy tiles... at least redraw the tiles if you reuse the ideas from those games



#4802 Valerie

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Posted 18 May 2021 - 03:07 PM

which ones are these?

also, should a proper BS set have tiles imported/edited from other games in it, or only rips from BS + original tiles drawn in that style? I don't want it visually homogenized to be like Pure/DoR by adding LTTP/Game Boy tiles... at least redraw the tiles if you reuse the ideas from those games


I found this one https://www.purezc.n...projects&id=412

I also found this topic https://www.purezc.n...showtopic=72588
the downloads don't work for me, but there are plenty of pics.

I'm trying to avoid using tiles from other games. I currently have a couple from the beta version of Zelda 3 gigaleak that didn't make it into the final game. I have a few others like the tall grass from the Minish Cap, but they may end up being temporary. Alot of the stuff I have added keeps getting changed and edited multiple times.

#4803 Twilight Knight

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Posted 26 May 2021 - 03:13 PM

I've been mapping out world 3 of the Argon's Evil Lair Remake, especially managed to get a lot done today.

 

Here's the part of the map I've been working on today:
 

kbkpPMm.png

 

I think I'll submit my modified LttP roofs to the database soon for those interested.


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#4804 ywkls

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Posted 29 May 2021 - 05:07 PM

Decided to create my own version of the "Color Cube" puzzles in the Oracle games.

 

zc_screen00001.pngzc_screen00002.png

 

Animation tiles

 

Cube.png

 

I might release this if anyone is interested.

Requires 30 combos to set up.

One for each possible state of the cube.

Four for each possible rotation per state.


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#4805 Eddy

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Posted 01 June 2021 - 01:59 PM

I finished planning a story for a thing

 

That's all the info you'll get :P


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#4806 Valerie

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Posted 01 June 2021 - 07:41 PM

I lost track of time while making an animation of a rat walking past a cave opening.
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#4807 Valerie

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Posted 23 June 2021 - 04:43 PM

I've been working on making these lizard head statues alot recently, the top wall of the pic is messed up cause I don't have all the door types set up for that style dungeon yet.

51265938157_ee76df377c_o.png

Edited by Valerie, 23 June 2021 - 04:43 PM.

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#4808 V1ral

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Posted 11 July 2021 - 05:27 PM

Lots.PNG

 

It's been a pretty long while since the last time I touched ZQuest's map editor, so I thought I'd grab a far-zoom of what I've got down of the overworld. Ignoring how indecipherable it is, this did make me realize just how important the other CSets can be to really make things stand out in this kind of view - especially with the trees. Guess I'll have to be more mindful of varying things up palette-wise as I get further out from the start point, so it should make for some fun times!


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