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Death Timer


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#1 Sans

Sans

    Hey kid wanna buy hot dogs ?

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Posted 20 December 2017 - 01:36 AM

heya everyone i have a little and a simple request to asking.

ffc script: DeathTimer

His function is simple: The timer start up if Link is in a room where placed the invisible ffc.
If Link leave the room and enter to the next room the time will not reset and will continues only if the same ffc and the same arguments is setting. If the timer's out the entire room explode for some seconds and active a "DeathWarp" ffc script. (used Side Warp 1) and eventually Link died after some seconds making a game over.

Arguments would be:

D0 would be the frame of seconds. (exemple 60 frames = 60 seconds = 1 minute)
D1 would be how many times Link have to wait until the DeathWarp script works if the time is out. (0 for desactived the DeathWarp script (Link will die immediately when the time is out 10 seconds after the time's out.) )
D2 would be the sprites of explosions (Super Bombs Blast i would recommended)
D3 would be the sounds when the time is out.
D4 would determine if the timer would be a continuation from the last time when Link left the last room he visit (0 for Off and 1 for On)
D5 would be the slot of the DeathWarp if the D1 warp time is used for the DeathWarp.

ffc scripts: DeathWarp

The script will be identical from the timed warp. The only difference is after this script is actived Link warps on a determined room (usefull for deaths cutsceen exemple if Link don't escape a place in the time) and some seconds later he die.

D0 is the frames of seconds before Link died.

(recommended to place on every rooms where the Death Timer ffc is. If not Link will just simply die on the room where's the time was out.)


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